Item suitcharger: Difference between revisions
		
		
		
		
		
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{{wrongtitle|title=item_suitcharger}}  | {{wrongtitle|title=item_suitcharger}}  | ||
==Entity Description==  | ==Entity Description==  | ||
[[Image:item_suitcharger.jpg|  | [[Image:item_suitcharger.jpg|thumb|200px|right|Suit Charger]]  | ||
Gradually charges up [[item_suit|HEV suit]] energy on use, until empty.    | Gradually charges up [[item_suit|HEV suit]] energy on use, until empty.    | ||
Revision as of 03:22, 9 February 2006
Entity Description
Gradually charges up HEV suit energy on use, until empty.
A suitcharger will contain the same total charge regardless of the difficulty setting.
- A normal suitcharger (without any flags checked) will be able to discharge a total of 75 Suit points.
 - A Citadel recharger will be able to discharge a total of 500 Suit points and while recharging it will also heal Health for free.
 - Kleiner's recharger will be able to discharge a total of 25 Suit points.
 - A Citadel/Kleiner's recharger combo (with both flags checked) will be able to discharge a total of 30 Suit points.
 
Keyvalues
- Template:Kv targetname
 - Template:Kv angles
 - _minlight
 
- <float> Minimum light level
 
Flags
- 8192 : Citadel recharger
 
- Changes charge amount.
 
- 16384 : Kleiner's recharger
 
- Changes charge amount.
 
Inputs
- Template:I targetname
 - Recharge
 
Outputs
- Template:O targetname
 - OutRemainingCharge <float>
 - OnHalfEmpty
 - OnEmpty
 - OnFull
 
- Recharged to full.
 
- OnPlayerUse