Item suitcharger: Difference between revisions
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{{wrongtitle|title=item_suitcharger}} | {{wrongtitle|title=item_suitcharger}} | ||
==Entity Description== | ==Entity Description== | ||
[[Image:item_suitcharger.jpg| | [[Image:item_suitcharger.jpg|thumb|200px|right|Suit Charger]] | ||
Gradually charges up [[item_suit|HEV suit]] energy on use, until empty. | Gradually charges up [[item_suit|HEV suit]] energy on use, until empty. |
Revision as of 04:22, 9 February 2006
Entity Description
Gradually charges up HEV suit energy on use, until empty.
A suitcharger will contain the same total charge regardless of the difficulty setting.
- A normal suitcharger (without any flags checked) will be able to discharge a total of 75 Suit points.
- A Citadel recharger will be able to discharge a total of 500 Suit points and while recharging it will also heal Health for free.
- Kleiner's recharger will be able to discharge a total of 25 Suit points.
- A Citadel/Kleiner's recharger combo (with both flags checked) will be able to discharge a total of 30 Suit points.
Keyvalues
- Template:Kv targetname
- Template:Kv angles
- _minlight
- <float> Minimum light level
Flags
- 8192 : Citadel recharger
- Changes charge amount.
- 16384 : Kleiner's recharger
- Changes charge amount.
Inputs
- Template:I targetname
- Recharge
Outputs
- Template:O targetname
- OutRemainingCharge <float>
- OnHalfEmpty
- OnEmpty
- OnFull
- Recharged to full.
- OnPlayerUse