Ent create: Difference between revisions
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=== Examples === | === Examples === | ||
* <code>ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3</code> | * <code>ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3</code> | ||
*: | *: A handy way to make the player faster ingame, without needing to recompile the map or using <code>host_timescale</code> | ||
* <code>ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode</code> | * <code>ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode</code> | ||
*: Spawns an explosion where the player looks and instantly triggers it too. | *: Spawns an explosion where the player looks and instantly triggers it too. | ||
* <code>ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2</code> | * <code>ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2</code> | ||
*: Example of creating a prop. Alternatively {{ent|prop_dynamic_create}} can be used. | *: Example of creating a prop. Alternatively, {{ent|prop_dynamic_create}} can be used. | ||
* <code>ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip</code> | * <code>ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip</code> | ||
*: | *: A handy way to clear weapons ingame. | ||
=== Flags === | |||
You can also pass flags like this: | |||
<pre> | |||
ent_create <entity name> spawnflags <combo> | |||
</pre> | |||
(to find out the combo, create such an entity and edit its flags in hammer, then disable SmartEdit and copy the <code>spawnflags</code> value) | |||
* <code>ent_create point_viewcontrol spawnflags 264 angles "0 0 90"</code> | |||
*: creates a 90 flipped {{ent|point_viewcontrol}} that does not start at/follow the player and has an infinite hold time. For an understanding of angles, see {{ent|getpos}}. | |||
==See Also== | ==See Also== |
Revision as of 06:58, 16 August 2020
ent_create
is a console command that creates an entity of the given type where the player is looking.
Usage
Additional parameters can be passed in in the form:
ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
Examples
ent_create player_speedmod; ent_fire player_speedmod ModifySpeed 3
- A handy way to make the player faster ingame, without needing to recompile the map or using
host_timescale
- A handy way to make the player faster ingame, without needing to recompile the map or using
ent_create env_explosion targetname newexp iMagnitude 100; ent_fire newexp explode
- Spawns an explosion where the player looks and instantly triggers it too.
ent_create prop_dynamic model models/editor/playerstart.mdl modelscale 2
- Example of creating a prop. Alternatively, prop_dynamic_create can be used.
ent_create player_weaponstrip targetname pacifism; ent_fire pacifism strip
- A handy way to clear weapons ingame.
Flags
You can also pass flags like this:
ent_create <entity name> spawnflags <combo>
(to find out the combo, create such an entity and edit its flags in hammer, then disable SmartEdit and copy the spawnflags
value)
ent_create point_viewcontrol spawnflags 264 angles "0 0 90"
- creates a 90 flipped point_viewcontrol that does not start at/follow the player and has an infinite hold time. For an understanding of angles, see getpos.
See Also
- prop_dynamic_create, a command to spawn a model ingame.
- give, a command like
ent_fire
, but things spawn beneath the player's feet.