$masks2: Difference between revisions
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:'''Red channel''' - Shadow saturation mask | :'''Red channel''' - Shadow saturation mask | ||
:'''Green channel''' - Angle of Anisotropy | :'''Green channel''' - Angle and Amount of Anisotropy | ||
:'''Blue channel''' - [[$envmap]] light scale | :'''Blue channel''' - [[$envmap]] light scale | ||
:'''Alpha channel''' - Retroreflectivity | :'''Alpha channel''' - Retroreflectivity | ||
[[Category:List of Shader Parameters|M]] | [[Category:List of Shader Parameters|M]] |
Revision as of 07:02, 12 September 2020
Template:Shaderparam Used in Character (shader). It specifies various lighting effects in each of the 4 layers.
The purpose of each layer is:
- Red channel - Shadow saturation mask
- Green channel - Angle and Amount of Anisotropy
- Blue channel - $envmap light scale
- Alpha channel - Retroreflectivity