$masks2: Difference between revisions

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(https://i.imgur.com/3Pu7ZBr.png proof of what it does)
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{{Shaderparam|$masks2}} Used in {{csgo}} [[Character (shader)]]. It specifies various lighting effects in each of the 4 layers.
{{Shaderparam|$masks2|game={{csgo}}}} Used in [[Character (shader)]]. It specifies various lighting effects in each of the 4 layers.


The purpose of each layer is:
The purpose of each layer is:

Revision as of 19:39, 15 August 2020

Template:Shaderparam Used in Character (shader). It specifies various lighting effects in each of the 4 layers.

The purpose of each layer is:

Red channel - Shadow saturation mask
Green channel - Angle of Anisotropy
Blue channel - $envmap light scale
Alpha channel - Retroreflectivity