$ignorez: Difference between revisions
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Note:$ignorez can be used on any textures or models, which can be used to cheat by modifying the game files. This has never been fixed, as it would break certain models that depend on it.
(the parameter has not been usable under normal circumstances since 2011. source: https://wiki.teamfortress.com/wiki/May_18,_2011_Patch) |
(It wasn't patched, this still works considering I've been using it a week ago!) |
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'''<code>$ignorez</code>''' (as in "ignore the Z axis") is a [[boolean]] setting that enables [[cheap]] [[sorting]]. It is mostly used for interface materials, which will always be in front of the 3D world, and skybox materials, which will always be behind. | '''<code>$ignorez</code>''' (as in "ignore the Z axis") is a [[boolean]] setting that enables [[cheap]] [[sorting]]. It is mostly used for interface materials, which will always be in front of the 3D world, and skybox materials, which will always be behind. | ||
{{note|$ignorez can be used on any textures or models, which can be used to cheat by modifying the game files. This has been | {{note|$ignorez can be used on any textures or models, which can be used to cheat by modifying the game files. This has never been fixed, as it would break certain models that depend on it.}} | ||
[[Category:List of Shader Parameters|I]] | [[Category:List of Shader Parameters|I]] |
Revision as of 13:07, 2 August 2020
$ignorez
(as in "ignore the Z axis") is a boolean setting that enables cheap sorting. It is mostly used for interface materials, which will always be in front of the 3D world, and skybox materials, which will always be behind.
