Molotov projectile: Difference between revisions
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(molotovs were never in css) |
(It's also in L4D. Switched keyvalues and inputs to use the standard templates.) |
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{{stub}} | {{stub}} | ||
{{base point multi|molotov_projectile|game1=Counter-Strike: Global Offensive}} | {{base point multi|molotov_projectile|game1 = Left 4 Dead series|game2=Counter-Strike: Global Offensive}} | ||
== Entity Description == | == Entity Description == | ||
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== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV Angles}} | |||
== Flags == | == Flags == | ||
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== Inputs == | == Inputs == | ||
{{IO|InitializeSpawnFromWorld|Activates the grenade, causing it to explode after a few seconds as if it was thrown by a player.}} | |||
{{I Targetname}} | |||
Revision as of 15:23, 29 February 2020
Entity Description
A thrown molotov.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- 1 : Start Constrained
- Prevents the model from moving.
Inputs
- InitializeSpawnFromWorld
- Activates the grenade, causing it to explode after a few seconds as if it was thrown by a player.