Point message: Difference between revisions
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Bug:Does not function in
,
and
. [todo tested in ?]
Warning:Never use quotation marks in the message. It will corrupt the VMF structure because of the nested quotation marks, which then must be removed manually with a text editor.
m (Irrelevant) |
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Line 10: | Line 10: | ||
== Keyvalues == | == Keyvalues == | ||
{{KV|Entity Message (message)|string|Message to show at this point.}} | {{KV|Entity Message (message)|string|Message to show at this point.}} | ||
{{warning|Never use quotation marks in the message. It will corrupt the [[VMF]] structure because of the nested quotation marks, which then must be removed manually with a text editor.}} | |||
{{KV|Show message radius (radius)|integer|Distance the player must be within to see this message.}} | {{KV|Show message radius (radius)|integer|Distance the player must be within to see this message.}} | ||
{{KV|Developer Only? (developeronly)|boolean|If set, this message will only be visible when [[developer]] mode is on.}} | {{KV|Developer Only? (developeronly)|boolean|If set, this message will only be visible when [[developer]] mode is on.}} |
Revision as of 11:52, 18 April 2020

Template:Base point It displays a text message in the world, at its origin.




Keyvalues

- Show message radius (radius) ([todo internal name (i)]) <integer>
- Distance the player must be within to see this message.
- Developer Only? (developeronly) ([todo internal name (i)]) <boolean>
- If set, this message will only be visible when developer mode is on.
Flags
- 1 : Start Disabled
Inputs
- Enable
- Start displaying the message text, if the player is within the message radius.
- Disable
- Stop displaying the message text.
Outputs
See also
- game_text - A similar entity that displays a custom message directly on the player screen.
- game_text_tf -
only. A similar entity that displays a custom HUD message on a team's screen.