Template:O Weapon: Difference between revisions
		
		
		
		
		
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Deprecated (talk | contribs)  (Reformatted to use IO templates, added to Output Templates category)  | 
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{{IO|OnPlayerPickup|Fires when a player picks up this weapon. {{PlAct}}}}  | {{IO|OnPlayerPickup|Fires when a player picks up this weapon. {{PlAct}}}}  | ||
{{IO|OnCacheInteraction|Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, [[weapon_physcannon|Physcannon]] pickup, Physcannon punt.}}  | {{IO|OnCacheInteraction|Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, [[weapon_physcannon|Physcannon]] pickup, Physcannon punt.}}  | ||
{{O Targetname}}  | {{O Targetname}}<includeonly>[[Category:Weapons]]</includeonly>  | ||
}}<noinclude>  | }}<noinclude>  | ||
[[Category:Output Templates|Weapon]]  | [[Category:Output Templates|Weapon]]  | ||
</noinclude>  | </noinclude>  | ||
Revision as of 11:10, 5 July 2020
Weapon:
- OnNPCPickup
 - Fires when an NPC picks up this weapon. (!activator is the NPC)
 
- OnPlayerUse
 - Fires when the player +uses this weapon. (!activator is the player.)
 
- OnPlayerPickup
 - Fires when a player picks up this weapon. (!activator is the player.)
 
- OnCacheInteraction
 - Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.