Template:O LeadGoalBase: Difference between revisions

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m (Added to Output Templates category)
m (→‎top: Substituted IO templates)
 
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{{minititle|AI_LeadGoal}}
{{minititle|AI_LeadGoal}}
{{IO|OnArrival|Fired when NPC reaches the lead point. (Player may still be behind)}}
{{O|OnArrival|Fired when NPC reaches the lead point. (Player may still be behind)}}
{{IO|OnArrivalDone|Fired when NPC has played out any arrival speech.}}
{{O|OnArrivalDone|Fired when NPC has played out any arrival speech.}}
{{IO|OnSuccess|Fired when NPC achieves the goal.}}
{{O|OnSuccess|Fired when NPC achieves the goal.}}
{{IO|OnFailure|Fired when NPC fails to achieve the goal.}}
{{O|OnFailure|Fired when NPC fails to achieve the goal.}}
{{IO|OnDone|Fired when NPC completes behavior (any post-success or fail acting is complete).}}<noinclude>
{{O|OnDone|Fired when NPC completes behavior (any post-success or fail acting is complete).}}<noinclude>
[[Category:Output Templates|LeadGoalBase]]
[[Category:Output Templates|LeadGoalBase]]
</noinclude>
</noinclude>

Latest revision as of 13:12, 21 April 2025

AI_LeadGoal:

OnArrival
Fired when NPC reaches the lead point. (Player may still be behind)
OnArrivalDone
Fired when NPC has played out any arrival speech.
OnSuccess
Fired when NPC achieves the goal.
OnFailure
Fired when NPC fails to achieve the goal.
OnDone
Fired when NPC completes behavior (any post-success or fail acting is complete).