Template:I BaseCombatCharacter: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Corrected Category from FGD Templates to Input Templates)
No edit summary
Line 1: Line 1:
<noinclude>[[Category:Input Templates|BaseCombatCharacter]]
<noinclude>[[Category:Input Templates|BaseCombatCharacter]]
----</noinclude>{{minititle|BaseCombatCharacter}}
----</noinclude>{{minititle|BaseCombatCharacter}}
{{IO|KilledNPC|Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.}}
{{IO|KilledNPC|nofgd=1|Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.}}
{{IO|physdamagescale|param=float|Scales the damage taken when this NPC is hit by a physics object.}}
{{IO|physdamagescale|param=float|Scales the damage taken when this NPC is hit by a physics object.}}

Revision as of 09:30, 25 September 2024


BaseCombatCharacter:

KilledNPC  !FGD
Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
physdamagescale <float>
Scales the damage taken when this NPC is hit by a physics object.