Hightower teleport vortex: Difference between revisions
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IS NEW Puddy (talk | contribs) (Created page with "{{tf2 point|hightower_teleport_vortex}} ==Entity Description== Halloween Vortex. ==Keyvalues== {{KV Targetname}} {{KV EnableDisable}} {{KV|Destination base name|string|The b...") |
Kestrelguy (talk | contribs) m (finally described what it does) |
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{{tf2 point|hightower_teleport_vortex}} | {{lang|{{PAGENAME}}}} | ||
{{tf2 point|hightower_teleport_vortex}} It creates a swirling vortex that teleports players when they walk into it. By default, it'll teleport players to destinations suffixed with "_loser;" however, if a team has been given the advantage (with <tt>SetAdvantageTeam</tt>), it'll send players of that team to destinations suffixed with "_winner." | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV | {{KV|Destination base name|string|The base name of the destination. (i.e., If using 'hell_winner' and 'hell_loser', then 'hell' is the base name.)}} | ||
{{KV|Lifetime|float|How long the portal should stay open.}} | |||
{{KV BaseEntity|base=1}} | |||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
==Inputs== | ==Inputs== | ||
{{IO|SetAdvantageTeam|Set which team has the advantage.|param=int}} | {{IO|SetAdvantageTeam|Set which team has the advantage.|param=int}} | ||
{{I | {{IO|SetModelScale|Scale the size of the vortex.|param=float}} | ||
{{I BaseEntity|base=1|noscroll=0}} | |||
{{I EnableDisable}} | {{I EnableDisable}} | ||
==Outputs== | ==Outputs== | ||
{{O | {{O BaseEntity}} | ||
Revision as of 13:03, 7 October 2022


hightower_teleport_vortex
is a point entity available in Team Fortress 2. It creates a swirling vortex that teleports players when they walk into it. By default, it'll teleport players to destinations suffixed with "_loser;" however, if a team has been given the advantage (with SetAdvantageTeam), it'll send players of that team to destinations suffixed with "_winner."
Keyvalues
- Destination base name ([todo internal name (i)]) <string>
- The base name of the destination. (i.e., If using 'hell_winner' and 'hell_loser', then 'hell' is the base name.)
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
- SetAdvantageTeam <integer >
- Set which team has the advantage.
- SetModelScale <float >
- Scale the size of the vortex.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.