Texture Mask: Difference between revisions

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In Source 2 these two masks, are separated.
In Source 2 these two masks, are separated.
[[Category:List of Shader Parameters|M]]

Revision as of 13:43, 14 January 2020

In Counter-Strike: Global Offensive Counter-Strike: Global Offensive based Source version there are two Texture Masks, $masks1 and $masks2 that are used for material shaders.

In Source 2 these two masks, are separated.