Creating Portal Vacuum Tubes: Difference between revisions
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Warning: This page is incomplete, it's recommended that you don't follow the guide until it's finished
Note:Disabling Shadows on some of the tubes might be useful.
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==Simple Collisions== | ==Simple Collisions== | ||
Put brushes around the tubes with the invisible texture. Turn all of these brushes to a <code>[[func_detail]]</code> | Put brushes around the tubes with the invisible texture. Turn all of these brushes to a <code>[[func_detail]]</code>. Each brush should be 24 units in Width. | ||
==Particles== | |||
== See Also == | == See Also == |
Revision as of 17:57, 30 August 2019
Introduction
This guide will teach you how to create Vacuum Tubes.

Setting Up
Put prop_static
entities. Set their model to these:
- Straight Tube - clear_tube_straight.mdl
- Mutli-Directional Tube - clear_tube_tjoint.mdl
- Broken Tube - clear_tube_broken.mdl
- 90 Degree Tubes - clear_tube_90deg.mdl
Enter the following properties:
Property Name | Value |
---|---|
Collisions | Not Solid |

Simple Collisions
Put brushes around the tubes with the invisible texture. Turn all of these brushes to a func_detail
. Each brush should be 24 units in Width.