Creating Portal Vacuum Tubes: Difference between revisions

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{{Warning| This page is incomplete, it's recommended that you don't follow the guide until it's finished}}
{{Warning| This page is incomplete, it's recommended that you don't follow the guide until it's finished}}
==Setting Up==
Put <code>[[prop_static]]</code> entities. Set their model to these:
* Straight Tube - '''clear_tube_straight.mdl'''
* Mutli-Directional Tube - '''clear_tube_tjoint.mdl'''
* Broken Tube - '''clear_tube_broken.mdl'''
* 90 Degree Tubes - '''clear_tube_90deg.mdl'''
Enter the following properties:
{| class=standard-table
!  Property Name || Value
|-
| Collisions || Not Solid
|}
{{Note|Disabling Shadows on some of the tubes might be useful.}}
==Simple Collisions==
Put brushes around the tubes with the invisible texture. Turn all of these brushes to a <code>[[func_detail]]</code>


== See Also ==
== See Also ==

Revision as of 17:04, 30 August 2019

Portal Behind The Scenes Level Creation

Introduction

This guide will teach you how to create Vacuum Tubes.

Warning.pngWarning: This page is incomplete, it's recommended that you don't follow the guide until it's finished

Setting Up

Put prop_static entities. Set their model to these:

  • Straight Tube - clear_tube_straight.mdl
  • Mutli-Directional Tube - clear_tube_tjoint.mdl
  • Broken Tube - clear_tube_broken.mdl
  • 90 Degree Tubes - clear_tube_90deg.mdl

Enter the following properties:

Property Name Value
Collisions Not Solid
Note.pngNote:Disabling Shadows on some of the tubes might be useful.

Simple Collisions

Put brushes around the tubes with the invisible texture. Turn all of these brushes to a func_detail

See Also