BTS Light Sources: Difference between revisions
No edit summary |
No edit summary |
||
Line 5: | Line 5: | ||
{{Warning|This page is incomplete, not a lot has been added.}} | {{Warning|This page is incomplete, not a lot has been added.}} | ||
==Big Lamp== | ==SpotLight Lamps== | ||
SpotLight Lamps can be attached to the floor or ceiling. | |||
===Big Lamp=== | |||
Create a <code>[[prop_static]]</code> entity set it's world model to <code>models/props_wasteland/light_spotlight01_lamp.mdl</code> this model is the lamp itself. The base model is <code>models/props_wasteland/light_spotlight01_base.mdl</code> disable shadows for both props. | Create a <code>[[prop_static]]</code> entity set it's world model to <code>models/props_wasteland/light_spotlight01_lamp.mdl</code> this model is the lamp itself. The base model is <code>models/props_wasteland/light_spotlight01_base.mdl</code> disable shadows for both props. | ||
Line 30: | Line 33: | ||
|} | |} | ||
==Small Lamp== | ===Small Lamp=== | ||
Create a <code>[[prop_static]]</code> entity set it's world model to <code>models/props_wasteland/light_spotlight02_lamp.mdl</code> this model is the lamp itself. The base model is <code>models/props_wasteland/light_spotlight02_base.mdl</code> disable shadows for both props. | Create a <code>[[prop_static]]</code> entity set it's world model to <code>models/props_wasteland/light_spotlight02_lamp.mdl</code> this model is the lamp itself. The base model is <code>models/props_wasteland/light_spotlight02_base.mdl</code> disable shadows for both props. | ||
Revision as of 16:56, 28 August 2019
Introduction
This page will show and teach you how to create the light sources found in the Behind The Scenes Areas.

SpotLight Lamps
SpotLight Lamps can be attached to the floor or ceiling.
Big Lamp
Create a prop_static
entity set it's world model to models/props_wasteland/light_spotlight01_lamp.mdl
this model is the lamp itself. The base model is models/props_wasteland/light_spotlight01_base.mdl
disable shadows for both props.
Create a point_spotlight
and enter the following Properties:
Property Name | Value |
---|---|
Color | 250 240 205 |
HDR color scale | .7 |
Spotlight Width | 80 |
Spotlight Length | Is how long the spotlight will go.
|
Create a light_spot
and enter the following Properties:
Property Name | Value |
---|---|
Brightness | 250 240 205 900 |
Constant | 500000 |
Small Lamp
Create a prop_static
entity set it's world model to models/props_wasteland/light_spotlight02_lamp.mdl
this model is the lamp itself. The base model is models/props_wasteland/light_spotlight02_base.mdl
disable shadows for both props.
Create a point_spotlight
and enter the following Properties:
Property Name | Value |
---|---|
Color | 250 240 205 |
HDR color scale | .7 |
Spotlight Width | 32 |
Spotlight Length | Is how long the spotlight will go.
|
Create a light_spot
and enter the following Properties:
Property Name | Value |
---|---|
Brightness | 250 240 205 900 |
Constant | 500000 |
