BTS Light Sources: Difference between revisions
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| Spotlight Length || <code>Is how long the spotlight will go.</code> | | Spotlight Length || <code>Is how long the spotlight will go.</code> | ||
|} | |||
Create a <code>[[light_spot]]</code> and enter the following Properties: | |||
{| class=standard-table | |||
! Property Name || Value | |||
|- | |||
| Brightness || 250 240 205 900 | |||
|- | |||
| Constant || 500000 | |||
|} | |} |
Revision as of 15:27, 28 August 2019
Introduction
This page will show and teach you how to create the light sources found in the Behind The Scenes Areas.

Big Lamp
Create a prop_static
entity set it's world model to models/props_wasteland/light_spotlight01_lamp.mdl
this model is the lamp itself. The base model is models/props_wasteland/light_spotlight01_base.mdl
disable shadows for both props.
Create a point_spotlight
and enter the following Properties:
Property Name | Value |
---|---|
Color | 250 240 205 |
HDR color scale | .7 |
Spotlight Width | 80 |
Spotlight Length | Is how long the spotlight will go.
|
Create a light_spot
and enter the following Properties:
Property Name | Value |
---|---|
Brightness | 250 240 205 900 |
Constant | 500000 |