BTS Light Sources: Difference between revisions
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==Big Lamp== | ==Big Lamp== | ||
Create a <code>[[prop_static]]</code> entity set it's world model to <code>models/props_wasteland/light_spotlight01_lamp.mdl</code> this model is the lamp itself. The base model is <code>models/props_wasteland/light_spotlight01_base.mdl</code> disable shadows for both props. | Create a <code>[[prop_static]]</code> entity set it's world model to <code>models/props_wasteland/light_spotlight01_lamp.mdl</code> this model is the lamp itself. The base model is <code>models/props_wasteland/light_spotlight01_base.mdl</code> disable shadows for both props. | ||
Create a <code>[[point_spotlight]]</code> and enter the following Properties: | |||
{| class=standard-table | |||
! Property Name || Value | |||
|- | |||
| Color || 250 240 205 | |||
|- | |||
| HDR color scale || .7 | |||
|- | |||
| Spotlight Width || 80 | |||
|- | |||
| Spotlight Length || <code>Is how long the spotlight will go.</code> | |||
|} |
Revision as of 15:25, 28 August 2019
Introduction
This page will show and teach you how to create the light sources found in the Behind The Scenes Areas.

Big Lamp
Create a prop_static
entity set it's world model to models/props_wasteland/light_spotlight01_lamp.mdl
this model is the lamp itself. The base model is models/props_wasteland/light_spotlight01_base.mdl
disable shadows for both props.
Create a point_spotlight
and enter the following Properties:
Property Name | Value |
---|---|
Color | 250 240 205 |
HDR color scale | .7 |
Spotlight Width | 80 |
Spotlight Length | Is how long the spotlight will go.
|