BTS Light Sources: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
No edit summary
No edit summary
Line 7: Line 7:
==Big Lamp==
==Big Lamp==
Create a <code>[[prop_static]]</code> entity set it's world model to <code>models/props_wasteland/light_spotlight01_lamp.mdl</code> this model is the lamp itself. The base model is <code>models/props_wasteland/light_spotlight01_base.mdl</code> disable shadows for both props.
Create a <code>[[prop_static]]</code> entity set it's world model to <code>models/props_wasteland/light_spotlight01_lamp.mdl</code> this model is the lamp itself. The base model is <code>models/props_wasteland/light_spotlight01_base.mdl</code> disable shadows for both props.
Create a <code>[[point_spotlight]]</code> and enter the following Properties:
{| class=standard-table
!  Property Name || Value
|-
| Color || 250 240 205
|-
| HDR color scale || .7
|-
| Spotlight Width || 80
|-
| Spotlight Length || <code>Is how long the spotlight will go.</code>
|}

Revision as of 15:25, 28 August 2019

Portal Behind The Scenes Level Creation

Introduction

This page will show and teach you how to create the light sources found in the Behind The Scenes Areas.

Warning.pngWarning:This page is incomplete, not a lot has been added.

Big Lamp

Create a prop_static entity set it's world model to models/props_wasteland/light_spotlight01_lamp.mdl this model is the lamp itself. The base model is models/props_wasteland/light_spotlight01_base.mdl disable shadows for both props.

Create a point_spotlight and enter the following Properties:

Property Name Value
Color 250 240 205
HDR color scale .7
Spotlight Width 80
Spotlight Length Is how long the spotlight will go.