BTS Light Sources: Difference between revisions
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==Big Lamp== | ==Big Lamp== | ||
Create a <code>[[prop_static]]</code> entity set it's world model to <code>models/props_wasteland/light_spotlight01_lamp.mdl</code> this model is the lamp itself. The base model is <code>models/props_wasteland/light_spotlight01_base.mdl</code> disable shadows for both props. | Create a <code>[[prop_static]]</code> entity set it's world model to <code>models/props_wasteland/light_spotlight01_lamp.mdl</code> this model is the lamp itself. The base model is <code>models/props_wasteland/light_spotlight01_base.mdl</code> disable shadows for both props. | ||
Create a <code>[[point_spotlight]]</code> and enter the following Properties: | |||
{| class=standard-table | |||
! Property Name || Value | |||
|- | |||
| Color || 250 240 205 | |||
|- | |||
| HDR color scale || .7 | |||
|- | |||
| Spotlight Width || 80 | |||
|- | |||
| Spotlight Length || <code>Is how long the spotlight will go.</code> | |||
|} | |||
Revision as of 14:25, 28 August 2019
Introduction
This page will show and teach you how to create the light sources found in the Behind The Scenes Areas.
Big Lamp
Create a prop_static entity set it's world model to models/props_wasteland/light_spotlight01_lamp.mdl this model is the lamp itself. The base model is models/props_wasteland/light_spotlight01_base.mdl disable shadows for both props.
Create a point_spotlight and enter the following Properties:
| Property Name | Value |
|---|---|
| Color | 250 240 205 |
| HDR color scale | .7 |
| Spotlight Width | 80 |
| Spotlight Length | Is how long the spotlight will go.
|