Item ammo buckshot: Difference between revisions

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(Created page for the buckshot ammo entity used by weapon_scattergun in Sin Episodes)
 
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{{back | List of SE1 entities}}
{{back | List of SE1 entities}}
[[File: item_ammo_buckshot.png | right | 300px]]
[[File: item_ammo_buckshot.png | right | 300px]]
 
{{Entity|item_ammo_buckshot|type=point|game=SiN Episodes}} It's a box of scattergun ammo for the [[weapon_scattergun]] and provides 10 in ammunition regardless of difficulty setting, even through only 8 are visible to be in the package.
{{se1 point}} It's a box of scattergun ammo for the [[weapon_scattergun]] and provides 10 in ammunition regardless of difficulty setting, even through only 8 are visible to be in the package.


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Revision as of 03:01, 17 August 2023

List of SE1 entities
Item ammo buckshot.png

Template:Entity It's a box of scattergun ammo for the weapon_scattergun and provides 10 in ammunition regardless of difficulty setting, even through only 8 are visible to be in the package.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Outputs

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnUse
Fired when the Use input is given.