Info l4d1 survivor spawn: Difference between revisions
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m (Added a bit of info on the entity, and a possible use for it.) |
(added note about louis using the machine gun.) |
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You can use this entity in your maps to create the feeling of a bigger world, like in The Passing. They're able to use weapons and target infected, much like the Survivor bots on your team. However, they're more limited to the bots on your team in that they can't move around the map independently. | You can use this entity in your maps to create the feeling of a bigger world, like in The Passing. They're able to use weapons and target infected, much like the Survivor bots on your team. However, they're more limited to the bots on your team in that they can't move around the map independently.<br> | ||
Louis is the only survivor bot capable of using the mounted machine gun and will walk towards it himself, if the navmesh allows it. | |||
== Keyvalues == | == Keyvalues == |
Revision as of 11:20, 1 February 2021
Template:L4d2 point It is used to spawn one of the original survivors from L4D1 as seen in The Passing campaign.
You can use this entity in your maps to create the feeling of a bigger world, like in The Passing. They're able to use weapons and target infected, much like the Survivor bots on your team. However, they're more limited to the bots on your team in that they can't move around the map independently.
Louis is the only survivor bot capable of using the mounted machine gun and will walk towards it himself, if the navmesh allows it.
Keyvalues
- Character ([todo internal name (i)]) <choices>
- Which survivor to spawn here. Bill was included in The Sacrifice update and was not available in the previous DLC, The Passing, due to a significant plot advancement within the series.
- 4 : Bill
- 5 : Zoey
- 6 : Francis
- 7 : Louis
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- SpawnSurvivor
- Spawn the survivor