Func ladder: Difference between revisions

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(added note that func_ladder does nothing in CSGO, which is mentioned elsewhere but not here)
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{{Brush ent|func_ladder|internal=1}}
{{Brush ent|func_ladder|internal=1}}
{{note| This entity not avaliable since Source SDK 2006 and later and doesn't function, even if to add it to base.fgd. Use [[Func_useableladder]] instead.}}
{{note| This entity does not function in {{csgo}} [[Counter-Strike: Global Offensive]]. Consult [[Creating Ladders (CSGO)]] for help.}}
{{note| This entity does not function in {{csgo}} [[Counter-Strike: Global Offensive]]. Consult [[Creating Ladders (CSGO)]] for help.}}



Revision as of 19:48, 7 December 2019

Template:Brush ent

Note.pngNote: This entity not avaliable since Source SDK 2006 and later and doesn't function, even if to add it to base.fgd. Use Func_useableladder instead.
Note.pngNote: This entity does not function in Counter-Strike: Global Offensive Counter-Strike: Global Offensive. Consult Creating Ladders (CSGO) for help.

Entity description

A ladder. Players will be able to freely move along this brush, as if it was a ladder. If you are using a model prop for the visual representation of the ladder in the map, apply the toolsinvisibleladder material to the func_ladder brush.

This entity has no keyvalues, flags, inputs, or outputs.

C++ In code, it is represented by theCInfoLadderclass, defined in thenav_ladder.cppfile.

Template:Intent

See also