Template:KV SystemLevelChoice: Difference between revisions

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(CPU/GPU levels are determined by Effect/Shader detail settings, respectively)
m (Improved formatting)
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{{minititle|SystemLevelChoice}}
{{minititle|SystemLevelChoice}}
{{KV|Minimum CPU Level (mincpulevel)|choices|A user with a CPU level lower than this will not see this object rendered in-game. CPU levels are determined by the Effect detail setting.|since=L4D}}
{{KV|Minimum CPU Level (mincpulevel)|choices|A user with a CPU level lower than this will not see this object rendered in-game. CPU levels are determined by the Effect detail setting.|since=L4D}}
;Maximum CPU Level (maxcpulevel) {{KV Type|choices}} {{L4D add}}
{{KV|Maximum CPU Level (maxcpulevel)|choices|
:*0: Default
:*0: Default
:*1: Low
:*1: Low
:*2: Medium
:*2: Medium
:*3: High
:*3: High|since=L4D}}
{{KV|Minimum GPU Level (mingpulevel)|choices|A user with a GPU level lower than this will not see this object rendered in-game. GPU levels are determined by the Shader detail setting.|since=L4D}}
{{KV|Minimum GPU Level (mingpulevel)|choices|A user with a GPU level lower than this will not see this object rendered in-game. GPU levels are determined by the Shader detail setting.|since=L4D}}
;Maximum GPU Level (maxgpulevel) {{KV Type|choices}} {{L4D add}}
{{KV|Maximum GPU Level (maxgpulevel)|choices|
:*0: Default
:*0: Default
:*1: Very low
:*1: Very low
:*2: Low
:*2: Low
:*3: Medium
:*3: Medium
:*4: High<noinclude>
:*4: High|since=L4D}}<noinclude>
[[Category:Keyvalue Templates|SystemLevelChoice]]
[[Category:Keyvalue Templates|SystemLevelChoice]]
</noinclude>
</noinclude>

Revision as of 16:59, 24 May 2019

SystemLevelChoice:

Minimum CPU Level (mincpulevel) ([todo internal name (i)]) <choices> (in all games since Left 4 Dead)
A user with a CPU level lower than this will not see this object rendered in-game. CPU levels are determined by the Effect detail setting.
Maximum CPU Level (maxcpulevel) ([todo internal name (i)]) <choices> (in all games since Left 4 Dead)
  • 0: Default
  • 1: Low
  • 2: Medium
  • 3: High
Minimum GPU Level (mingpulevel) ([todo internal name (i)]) <choices> (in all games since Left 4 Dead)
A user with a GPU level lower than this will not see this object rendered in-game. GPU levels are determined by the Shader detail setting.
Maximum GPU Level (maxgpulevel) ([todo internal name (i)]) <choices> (in all games since Left 4 Dead)
  • 0: Default
  • 1: Very low
  • 2: Low
  • 3: Medium
  • 4: High