Game money: Difference between revisions
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Note:Do not add + or - , to add or deduct money use inputs.
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{{csgo point | game_money}} | {{csgo point | game_money}} | ||
==Entity description== | |||
An entity that can add or deduct money from players or teams. | An entity that can add or deduct money from players or teams. | ||
Revision as of 17:17, 23 February 2019
game_money
is a point entity available in Counter-Strike: Global Offensive.
Entity description
An entity that can add or deduct money from players or teams.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
game_money:

- Award Text ([todo internal name (i)]) <string>
- The text that will print in the chat next to the award amount. Will look like this: '+/-1000: <Award Text>'
Inputs
Base:
- FireUser1 to FireUser4
- Fire the
OnUser
outputs; see User Inputs and Outputs.
game_money:
- SetMoneyAmount
- Set the money value that will be awarded. (without awarding it)
- AddTeamMoneyTerrorist
- Add money to players on team TERRORIST.
- AddTeamMoneyCT
- Add money to players on team COUNTER TERRORIST.
- AddMoneyPlayer
- Add money directly to the player activating this entity. (doesn't print in chat)
- SpendMoneyFromPlayer
- If the player has [money amount] or more, take [money amount] away.
Outputs
game_money:
- OnMoneySpent
- Fires when input SpendMoneyFromPlayer succeeded.
- OnMoneySpentFail
- Fires when input SpendMoneyFromPlayer failed. (Player didn't have enough money)