DSP: Difference between revisions
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(Not true, 3klilksphilip did a video highlighting all presets from 0-28, in CSGO) |
(Created table for easier reading) |
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|ru=DSP:ru | |ru=DSP:ru | ||
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In the context of [[Half-Life 2]], [[DSP]], or ''Digital Signal Processor'', refers to the audio effects such as echoes, reverberation and similar which can be applied to currently playing sounds. DSP effects are automatically handled depending on the materials around the player, and can be overridden with [[Soundscapes|soundscapes]] ([[env_soundscape]]). | In the context of [[Half-Life 2]] and other Source games, [[DSP]], or ''Digital Signal Processor'', refers to the audio effects such as echoes, reverberation and similar which can be applied to currently playing sounds. DSP effects are automatically handled depending on the materials around the player, and can be overridden with [[Soundscapes|soundscapes]] ([[env_soundscape]]). | ||
== DSP Effects == | == DSP Effects == | ||
This list contains DSP presets available in all Source Engine games (except for CS:GO with the introduction of HRTF audio algorithms). | |||
{| class=standard-table | |||
!width="70px"|Number | |||
!width="125px"|Name | |||
!Description | |||
|- | |||
|align="center"|0 | |||
|Normal (off) | |||
|Disables DSP | |||
|- | |||
|align="center"|1 | |||
|Generic | |||
|Default, automatically calculates and chooses from below. | |||
|- | |||
|align="center"|2 | |||
|Metal Small | |||
| | |||
|- | |||
|align="center"|3 | |||
|Metal Medium | |||
| | |||
|- | |||
|align="center"|4 | |||
|Metal Large | |||
| | |||
|- | |||
|align="center"|5 | |||
|Tunnel Small | |||
| | |||
|- | |||
|align="center"|6 | |||
|Tunnel Medium | |||
| | |||
|- | |||
|align="center"|7 | |||
|Tunnel Large | |||
| | |||
|- | |||
|align="center"|8 | |||
|Chamber Small | |||
| | |||
|- | |||
|align="center"|9 | |||
|Chamber Medium | |||
| | |||
|- | |||
|align="center"|10 | |||
|Chamber Large | |||
| | |||
|- | |||
|align="center"|11 | |||
|Bright Small | |||
| | |||
|- | |||
|align="center"|12 | |||
|Bright Medium | |||
| | |||
|- | |||
|align="center"|13 | |||
|Bright Large | |||
| | |||
|- | |||
|align="center"|14 | |||
|Water 1 | |||
| | |||
|- | |||
|align="center"|15 | |||
|Water 2 | |||
| | |||
|- | |||
|align="center"|16 | |||
|Water 3 | |||
| | |||
|- | |||
|align="center"|17 | |||
|Concrete Small | |||
| | |||
|- | |||
|align="center"|18 | |||
|Concrete Medium | |||
| | |||
|- | |||
|align="center"|19 | |||
|Concrete Large | |||
| | |||
|- | |||
|align="center"|20 | |||
|Big 1 | |||
| | |||
|- | |||
|align="center"|21 | |||
|Big 2 | |||
| | |||
|- | |||
|align="center"|22 | |||
|Big 3 | |||
| | |||
|- | |||
|align="center"|23 | |||
|Cavern Small | |||
| | |||
|- | |||
|align="center"|24 | |||
|Cavern Medium | |||
| | |||
|- | |||
|align="center"|25 | |||
|Cavern Large | |||
| | |||
|- | |||
|align="center"|26 | |||
|Weirdo 1 | |||
| | |||
|- | |||
|align="center"|27 | |||
|Weirdo 2 | |||
| | |||
|- | |||
|align="center"|28 | |||
|Weirdo 3 | |||
| | |||
|- | |||
[[Category:Glossary]] | [[Category:Glossary]] |
Revision as of 03:18, 27 April 2021
Template:Otherlang2 In the context of Half-Life 2 and other Source games, DSP, or Digital Signal Processor, refers to the audio effects such as echoes, reverberation and similar which can be applied to currently playing sounds. DSP effects are automatically handled depending on the materials around the player, and can be overridden with soundscapes (env_soundscape).
DSP Effects
This list contains DSP presets available in all Source Engine games (except for CS:GO with the introduction of HRTF audio algorithms).
Number | Name | Description |
---|---|---|
0 | Normal (off) | Disables DSP |
1 | Generic | Default, automatically calculates and chooses from below. |
2 | Metal Small | |
3 | Metal Medium | |
4 | Metal Large | |
5 | Tunnel Small | |
6 | Tunnel Medium | |
7 | Tunnel Large | |
8 | Chamber Small | |
9 | Chamber Medium | |
10 | Chamber Large | |
11 | Bright Small | |
12 | Bright Medium | |
13 | Bright Large | |
14 | Water 1 | |
15 | Water 2 | |
16 | Water 3 | |
17 | Concrete Small | |
18 | Concrete Medium | |
19 | Concrete Large | |
20 | Big 1 | |
21 | Big 2 | |
22 | Big 3 | |
23 | Cavern Small | |
24 | Cavern Medium | |
25 | Cavern Large | |
26 | Weirdo 1 | |
27 | Weirdo 2 | |
28 | Weirdo 3 |