Env detail controller: Difference between revisions
Jump to navigation
Jump to search

In code, it is represented by the
(updates) |
(code class) |
||
Line 1: | Line 1: | ||
{{lang|Env detail controller}} | {{lang|Env detail controller}} | ||
{{base point|env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map. | {{base point|env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map. | ||
{{code class|CEnvDetailController|env_detail_controller.cpp}} | |||
==Keyvalues== | ==Keyvalues== |
Revision as of 16:03, 23 September 2018


Template:Base point It overrides the fade distances for all details sprites in the map.

CEnvDetailController
class, defined in theenv_detail_controller.cpp
file.
Keyvalues
- Start Fade Dist/Pixels (fademindist) ([todo internal name (i)]) <integer>
- The distance at which the detail props will start fading away.
- End Fade Dist/Pixels (fademaxdist) ([todo internal name (i)]) <integer>
- The distance at which the detail props will stop fading and stop drawing entirely.