Env detail controller: Difference between revisions

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{{lang|Env detail controller}}
{{lang|Env detail controller}}
{{base point|env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map.
{{base point|env_detail_controller}} It overrides the fade distances for all [[Prop Types Overview#prop_detail|details sprites]] in the map.
{{code class|CEnvDetailController|env_detail_controller.cpp}}


==Keyvalues==
==Keyvalues==

Revision as of 16:03, 23 September 2018

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Template:Base point It overrides the fade distances for all details sprites in the map.

C++ In code, it is represented by theCEnvDetailControllerclass, defined in theenv_detail_controller.cppfile.

Keyvalues

Start Fade Dist/Pixels (fademindist) ([todo internal name (i)]) <integer>
The distance at which the detail props will start fading away.
End Fade Dist/Pixels (fademaxdist) ([todo internal name (i)]) <integer>
The distance at which the detail props will stop fading and stop drawing entirely.


Inputs

Outputs