Template:KV SystemLevelChoice: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(fixed the code being scrombled)
(CPU/GPU levels are determined by Effect/Shader detail settings, respectively)
Line 1: Line 1:
{{minititle|SystemLevelChoice}}
{{minititle|SystemLevelChoice}}
{{KV|Minimum CPU Level (mincpulevel)|choices|A user with a CPU level lower than this will not see this object rendered in-game. It's unclear how the CPU level is decided, but most systems are classified as "high".|since=L4D}}
{{KV|Minimum CPU Level (mincpulevel)|choices|A user with a CPU level lower than this will not see this object rendered in-game. CPU levels are determined by the Effect detail setting.|since=L4D}}
;Maximum CPU Level (maxcpulevel) {{KV Type|choices}} {{L4D add}}
;Maximum CPU Level (maxcpulevel) {{KV Type|choices}} {{L4D add}}
:*0: Default
:*0: Default
Line 6: Line 6:
:*2: Medium
:*2: Medium
:*3: High
:*3: High
;Minimum GPU Level (mingpulevel) {{KV Type|choices}} {{L4D add}}
{{KV|Minimum GPU Level (mingpulevel)|choices|A user with a GPU level lower than this will not see this object rendered in-game. GPU levels are determined by the Shader detail setting.|since=L4D}}
;Maximum GPU Level (maxgpulevel) {{KV Type|choices}} {{L4D add}}
;Maximum GPU Level (maxgpulevel) {{KV Type|choices}} {{L4D add}}
:*0: Default
:*0: Default

Revision as of 13:02, 24 May 2019

SystemLevelChoice:

Minimum CPU Level (mincpulevel) ([todo internal name (i)]) <choices> (in all games since Left 4 Dead)
A user with a CPU level lower than this will not see this object rendered in-game. CPU levels are determined by the Effect detail setting.
Maximum CPU Level (maxcpulevel) <choices> Template:L4D add
  • 0: Default
  • 1: Low
  • 2: Medium
  • 3: High
Minimum GPU Level (mingpulevel) ([todo internal name (i)]) <choices> (in all games since Left 4 Dead)
A user with a GPU level lower than this will not see this object rendered in-game. GPU levels are determined by the Shader detail setting.
Maximum GPU Level (maxgpulevel) <choices> Template:L4D add
  • 0: Default
  • 1: Very low
  • 2: Low
  • 3: Medium
  • 4: High