Ai goal injured follow: Difference between revisions

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(gave this basic documentation)
m (Changed obsolete template)
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{{lang|Ai goal injured follow}}
{{lang|Ai goal injured follow}}
{{obsolete}}
{{obsolete|entity=1}}
{{ep1 point|ai_goal_injured_follow}} This entity appears to have been part of an idea where Alyx would follow the player while she was injured. Alyx would occasionally flinch, have special "injured" animations for most tasks, and tell the player to slow down if they get too far ahead of her. The entity does not function at all, currently.
{{ep1 point|ai_goal_injured_follow}} This entity appears to have been part of an idea where Alyx would follow the player while she was injured. Alyx would occasionally flinch, have special "injured" animations for most tasks, and tell the player to slow down if they get too far ahead of her. The entity does not function at all, currently.


[[Category:AI]]
[[Category:AI]]

Revision as of 11:25, 9 June 2019

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

Template:Ep1 point This entity appears to have been part of an idea where Alyx would follow the player while she was injured. Alyx would occasionally flinch, have special "injured" animations for most tasks, and tell the player to slow down if they get too far ahead of her. The entity does not function at all, currently.