Template:Fl BaseNPC: Difference between revisions

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m (removed unneeded spacing)
m (Added to Flag Templates category)
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*4096: Do Alternate collision for this NPC (player avoidance) {{note|This flag is disabled in episodic for player companions because the <code>StartScripting</code> input does this.}}
*4096: Do Alternate collision for this NPC (player avoidance) {{note|This flag is disabled in episodic for player companions because the <code>StartScripting</code> input does this.}}
*8192: Don't drop weapons
*8192: Don't drop weapons
*{{EP1 add|16384: Ignore player push}}: Don't give way to player
*{{EP1 add|16384: Ignore player push}}: Don't give way to player<noinclude>
[[Category:Flag Templates|BaseNPC]]
</noinclude>

Revision as of 17:50, 23 January 2020

  • 1: Wait Till Seen
  • 2: Gag (No IDLE sounds until angry)
  • 4: Fall to ground (unchecked means *teleport* to ground)
  • 8: Drop Healthkit
  • 16: Efficient - Don't acquire enemies or avoid obstacles
  • 128: Wait For Script
  • 256: Long Visibility/Shoot
  • 512: Fade Corpse
  • 1024: Think outside PVS
  • 2048: Template NPC: This entity is a template for npc_template_maker. It will not spawn automatically and cannot be used with point_template.
  • 4096: Do Alternate collision for this NPC (player avoidance)
    Note.pngNote:This flag is disabled in episodic for player companions because the StartScripting input does this.
  • 8192: Don't drop weapons
  • 16384: Ignore player push (in all games since Half-Life 2: Episode One): Don't give way to player