Template:I DynamicProp: Difference between revisions
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(added l4d2 inputs) |
Deprecated (talk | contribs) m (Added to Input Templates category) |
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{{IO|StopGlowing|Disable any glow effects on this prop.}}|}}<!-- | {{IO|StopGlowing|Disable any glow effects on this prop.}}|}}<!-- | ||
-->{{#ifeq:{{{preasw}}}|1||{{IO|SetAnimationNoReset|param=string|since=AS|Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.}} | -->{{#ifeq:{{{preasw}}}|1||{{IO|SetAnimationNoReset|param=string|since=AS|Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.}} | ||
{{IO|FadeAndKill|since=P2|Fade out then remove this prop.}}|}} | {{IO|FadeAndKill|since=P2|Fade out then remove this prop.}}|}}<noinclude> | ||
[[Category:Input Templates|DynamicProp]] | |||
</noinclude> | |||
Revision as of 17:29, 23 January 2020
l4d2=1shows inputs that are for l4d2 only. Similar ones are in CSGO, but they do not work!preasw=1hides SetAnimationNoReset and FadeAndKill.DynamicProp:
- SetAnimation <string>
- Forces the prop to play the named animation.
- SetDefaultAnimation <string>
- Changes the animation played when not in a random/forced sequence.
- SetPlaybackRate <float>
- Sets the framerate at which animations are played.
- TurnOff
- Hides the prop through EF_NODRAW. The
Disableinput does the exact same thing.
- TurnOn
- Shows the prop (by removing EF_NODRAW). The
Enableinput does the exact same thing.
- DisableCollision
- Tells the prop to no longer be solid.
- EnableCollision
- Tells the prop to become solid again.
- SetAnimationNoReset <string> (in all games since
) - Force the prop to play an animation unless the prop is already playing the animation. The parameter should be the name of the animation.
- FadeAndKill (in all games since
) - Fade out then remove this prop.