Template:I BaseCombatCharacter: Difference between revisions

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(added physdamagescale)
m (Corrected Category from FGD Templates to Input Templates)
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<noinclude>[[Category:FGD Templates|BaseCombatCharacter]]
<noinclude>[[Category:Input Templates|BaseCombatCharacter]]
----</noinclude>{{minititle|BaseCombatCharacter}}
----</noinclude>{{minititle|BaseCombatCharacter}}
{{IO|KilledNPC|Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.}}
{{IO|KilledNPC|Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.}}
{{IO|physdamagescale|param=float|Scales the damage taken when this NPC is hit by a physics object.}}
{{IO|physdamagescale|param=float|Scales the damage taken when this NPC is hit by a physics object.}}

Revision as of 18:29, 23 January 2020


BaseCombatCharacter:

KilledNPC
Tells the entity it killed something. Despite the name, this can include a player. This input will be automatically sent by the victim when they die.
physdamagescale <float>
Scales the damage taken when this NPC is hit by a physics object.