Item healthkit: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(updates)
m (Updated the image)
Line 1: Line 1:
{{lang|Item healthkit}}
{{lang|Item healthkit}}
[[File:item_healthkit.jpg|frame|right|A Health Kit ingame.]]
[[File: item_healthkit.png | right | 300px]]
 
{{hl2 point|item_healthkit}} This item restores an amount of health points for players or {{ent|npc_citizen}}s on pickup.
{{hl2 point|item_healthkit}} This item restores an amount of health points for players or {{ent|npc_citizen}}s on pickup.
__TOC__
{{clr}}


==ConVars/Commands==
==ConVars/Commands==

Revision as of 06:36, 1 July 2019

English (en)Translate (Translate)
Item healthkit.png

Template:Hl2 point This item restores an amount of health points for players or npc_citizens on pickup.

ConVars/Commands

Cvar/Command Parameters or default value Descriptor Effect
sk_healthkit 25 Health amount Amount of health restored. This amount is unaffected by difficulty settings.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.