Info target gunshipcrash: Difference between revisions
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In code, it is represented by the
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{{lang|Info target gunshipcrash}} | {{lang|Info target gunshipcrash}} | ||
[[File:info_target.png|left]]{{hl2 point|info_target_gunshipcrash}} When an {{ent|npc_combinegunship}} is killed, it will attempt to crash at | [[File:info_target.png|left]]{{hl2 point|info_target_gunshipcrash}} When an {{ent|npc_combinegunship}} is killed, it will attempt to crash at this point. | ||
{{code class|CTargetGunshipCrash|npc_combinegunship.cpp}} | {{code class|CTargetGunshipCrash|npc_combinegunship.cpp}} |
Revision as of 00:38, 11 September 2018


Template:Hl2 point When an npc_combinegunship is killed, it will attempt to crash at this point.

CTargetGunshipCrash
class, defined in thenpc_combinegunship.cpp
file.
Keyvalues
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnCrashed !FGD
- Fired when a gunship crashes at the target.
See also
- info_target_helicopter_crash, an npc_helicopter counterpart.