Func vehicleclip: Difference between revisions
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(updates) |
(this is in every game) |
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{{lang|Func vehicleclip}} | {{lang|Func vehicleclip}} | ||
{{ | {{base brush|func_vehicleclip}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the <code>tools/toolscontrolclip</code> texture. | ||
{{code class|CFuncVehicleClip|bmodels.cpp}} | {{code class|CFuncVehicleClip|bmodels.cpp}} | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV BaseEntity | {{KV BaseEntity}} | ||
==Inputs== | ==Inputs== | ||
{{I BaseEntity | {{I EnableDisable}} | ||
{{I BaseEntity}} | |||
==Outputs== | ==Outputs== | ||
{{O BaseEntity}} | {{O BaseEntity|l4d=1}} | ||
Revision as of 19:10, 4 October 2018
Template:Base brush It acts as a functional clip or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the tools/toolscontrolclip texture.
Keyvalues
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.