Func vehicleclip: Difference between revisions

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(updates)
(this is in every game)
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{{lang|Func vehicleclip}}
{{lang|Func vehicleclip}}
{{hl2 brush|func_vehicleclip}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the <code>tools/toolscontrolclip</code> texture.
{{base brush|func_vehicleclip}} It acts as a functional [[clip]] or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the <code>tools/toolscontrolclip</code> texture.


{{code class|CFuncVehicleClip|bmodels.cpp}}
{{code class|CFuncVehicleClip|bmodels.cpp}}


==Keyvalues==
==Keyvalues==
{{KV BaseEntity|base=1}}
{{KV BaseEntity}}


==Inputs==
==Inputs==
{{I BaseEntity|prel4d=1|base=1}}
{{I EnableDisable}}
{{I BaseEntity}}


==Outputs==
==Outputs==
{{O BaseEntity}}
{{O BaseEntity|l4d=1}}

Revision as of 19:10, 4 October 2018

English (en)Translate (Translate)

Template:Base brush It acts as a functional clip or barrier affecting vehicle entities, such as the jeep or airboat. Should be used with the tools/toolscontrolclip texture.

C++ In code, it is represented by theCFuncVehicleClipclass, defined in thebmodels.cppfile.

Keyvalues

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.


Outputs