Talk:Cycler actor: Difference between revisions
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Has anyone else ever got this to work? I tried with breen.mdl, and shooting him doesn't do anything. [[User:Pinsplash|Pinsplash]] ''([[User talk:Pinsplash|talk]])'' 03:54, 6 September 2018 (UTC) | Has anyone else ever got this to work? I tried with breen.mdl, and shooting him doesn't do anything. [[User:Pinsplash|Pinsplash]] ''([[User talk:Pinsplash|talk]])'' 03:54, 6 September 2018 (UTC) | ||
== TF2 == | |||
I used a cycle_actor in a TF2 map with a tf class model. They remained in a standing idle pose. After one hit, the model ragdolls and the entity is ''kill''ed. | |||
SetHealth was ineffective in preventing this. | |||
I attempted to use a [[ai_changetarget]] but am recieving a repeating '''''cycler_actor can't assess player''''' error. I plan to try a different option. | |||
There may be more to do in setting tasks and animations, but not sure if that has much function in TF2. Use a barrier to protect them from damage. --[[User:Ninjaofsauce|Ninjaofsauce]] ([[User talk:Ninjaofsauce|talk]]) 23:17, 30 January 2022 (PST) |
Revision as of 00:17, 31 January 2022
Has anyone else ever got this to work? I tried with breen.mdl, and shooting him doesn't do anything. Pinsplash (talk) 03:54, 6 September 2018 (UTC)
TF2
I used a cycle_actor in a TF2 map with a tf class model. They remained in a standing idle pose. After one hit, the model ragdolls and the entity is killed.
SetHealth was ineffective in preventing this. I attempted to use a ai_changetarget but am recieving a repeating cycler_actor can't assess player error. I plan to try a different option.
There may be more to do in setting tasks and animations, but not sure if that has much function in TF2. Use a barrier to protect them from damage. --Ninjaofsauce (talk) 23:17, 30 January 2022 (PST)