Bodyque: Difference between revisions

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(changing stub to obsolete. what else are we ever going to add to this, honestly?)
(this actually is used in hl1dm)
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{{obsolete}}
{{lang|Bodyque}}
{{ent not in fgd}}
{{ent not in fgd|nolink=1}}
{{hl2 point|bodyque}}
{{hl1 point|bodyque}} Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated. This entity is in [[Source]] as well, but does not do anything. It's advised to not put these directly into a map.
Leftover from Quake. Created automatically on map start, and after that it makes a list of four entities that are used as a 'queue' for corpses. This will hold the four most recently killed corpses from players, and when full, it will delete the older corpses.
 
{{note|This entity is disabled in code.}}
{{code class|CCorpse|hl2_gamerules.cpp}} (For Source)

Revision as of 15:54, 5 September 2018

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Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map.

Template:Hl1 point Four are created when a map loads. They are used as a 'queue' for corpses in multiplayer games. This will hold the four most recently killed corpses from players, and when a fifth corpse spawns, the oldest is eliminated. This entity is in Source as well, but does not do anything. It's advised to not put these directly into a map.

C++ In code, it is represented by theCCorpseclass, defined in thehl2_gamerules.cppfile.

(For Source)