Baseprojectile: Difference between revisions
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(Created page with "{{ent not in fgd}} {{base point|baseprojectile}} It is an invisible, non-functional projectile. Basically just a coding template for new projectile entities. {{code class|CBa...") |
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{{ent not in fgd}} | {{lang|Baseprojectile}} | ||
{{ | {{ent not in fgd|nolink=1}} | ||
{{hl2 point|baseprojectile}} It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2. | |||
{{code class| | This entity should not be confused with {{ent|CBaseProjectile}}, which is tied to {{ent|proj_base}}. | ||
{{code class|CBaseSpriteProjectile|cbasespriteprojectile.cpp}} |
Revision as of 04:48, 19 September 2018


Template:Hl2 point It is a base class for sprite-based projectiles. It seems to have never been used for anything in Half-Life 2.
This entity should not be confused with CBaseProjectile, which is tied to proj_base.