Template:KV CAI BaseNPC: Difference between revisions
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Confirm:Works? This keyvalue is defined as using integers
Confirm:Works? This keyvalue is defined as using integers
(added velocity's and waterlevel) |
(sorted some keyvalues, added something special for optional custom additionalequipment descriptions per-npc) |
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{{KV|Weapon Held (additionalequipment)|classname|{{{addeq|Gives the NPC a weapon. NPCs may attack oddly or not attack if they don't know how to use a particular weapon.}}}}} | |||
{{KV|Health (health)|integer|How close to death the NPC is.}} | |||
{{KV|Maximum Health (max_health)|integer|'''Health''' cannot exceed this amount.}} | |||
{{KV|[[Squad]] Name (squadname)|string|NPCs that are in the same squad will share information about enemies, and will take turns attacking and covering each other.}} | |||
{{KV|Relationship (Relationship)|string|<[[string]]|[[targetname]] or [[classname]]> <[[string]]|disposition> <[[int]]|rank> | |||
:Changes whether this NPC likes or dislikes certain others. Used like the {{ent|ai_relationship}} entity, with this NPC as the subject. | |||
:Values for <code>disposition</code> are: | |||
:*<code>D_HT</code>: Hate | |||
:*<code>D_FR</code>: Fear | |||
:*<code>D_LI</code>: Like | |||
:*<code>D_NU</code>: Neutral|nofgd=1}} | |||
{{KV|Target Path Corner (target)|target_destination|If set, the name of a {{ent|path_corner}} entity that this NPC will move to, after spawning. Must be within 576 units from the NPC.}} | {{KV|Target Path Corner (target)|target_destination|If set, the name of a {{ent|path_corner}} entity that this NPC will move to, after spawning. Must be within 576 units from the NPC.}} | ||
{{KV|Sleep State (sleepstate)|choices|Holds the NPC in stasis until specified condition. See also '''Wake Radius''' and '''Wake Squad'''. | {{KV|Sleep State (sleepstate)|choices|Holds the NPC in stasis until specified condition. See also '''Wake Radius''' and '''Wake Squad'''. | ||
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:{{todo|clarify the differences between each}} | :{{todo|clarify the differences between each}} | ||
}} | }} | ||
{{KV|Wake Radius (wakeradius)|float|Auto-wake if player is within this distance, in Hammer units.}} | {{KV|Wake Radius (wakeradius)|float|Auto-wake if player is within this distance, in Hammer units.}} | ||
{{KV|Wake Squad (wakesquad)|bool|If yes, wake all of the NPCs squadmates if the NPC is woken.}} | {{KV|Wake Squad (wakesquad)|bool|If yes, wake all of the NPCs squadmates if the NPC is woken.}} | ||
{{KV|Ignore unseen enemies (ignoreunseenenemies)|choices|Prefer visible enemies, regardless of distance or relationship priority.}} | {{KV|Ignore unseen enemies (ignoreunseenenemies)|choices|Prefer visible enemies, regardless of distance or relationship priority.}} | ||
{{KV|Hint Group ([[hintgroup]])|string|Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC.}} | {{KV|Hint Group ([[hintgroup]])|string|Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC.}} | ||
{{KV|Hint Limit Nav|bool|If yes, limits NPC to using specified hint group for navigation requests, but does not limit local navigation.}} | {{KV|Hint Limit Nav|bool|If yes, limits NPC to using specified hint group for navigation requests, but does not limit local navigation.}} | ||
{{KV|Enemy Filter (enemyfilter)|targetname|[[Filter]] by which to filter potential enemies.}} | {{KV|Enemy Filter (enemyfilter)|targetname|[[Filter]] by which to filter potential enemies.}} | ||
{{KV|Physics Impact Damage Scale|float|Multiplier for damage amount when this NPC is hit by a physics object. With a value of 0 the NPC will take no damage from physics.}} | {{KV|Physics Impact Damage Scale|float|Multiplier for damage amount when this NPC is hit by a physics object. With a value of 0 the NPC will take no damage from physics.}} | ||
{{KV|[[Velocity]] (velocity)|vector|nofgd=1}} | {{KV|[[Velocity]] (velocity)|vector|nofgd=1}} |
Revision as of 22:54, 4 August 2018
- Weapon Held (additionalequipment) ([todo internal name (i)]) <classname>
- Gives the NPC a weapon. NPCs may attack oddly or not attack if they don't know how to use a particular weapon.
- Squad Name (squadname) ([todo internal name (i)]) <string>
- NPCs that are in the same squad will share information about enemies, and will take turns attacking and covering each other.
- Relationship (Relationship) ([todo internal name (i)]) <string> !FGD
- <string|targetname or classname> <string|disposition> <int|rank>
- Changes whether this NPC likes or dislikes certain others. Used like the ai_relationship entity, with this NPC as the subject.
- Values for
disposition
are:D_HT
: HateD_FR
: FearD_LI
: LikeD_NU
: Neutral
- Target Path Corner (target) ([todo internal name (i)]) <targetname>
- If set, the name of a path_corner entity that this NPC will move to, after spawning. Must be within 576 units from the NPC.
- Sleep State (sleepstate) ([todo internal name (i)]) <choices>
- Holds the NPC in stasis until specified condition. See also Wake Radius and Wake Squad.
- 0: None
- 1: Waiting for threat
- 2: Waiting for PVS
- 3: Waiting for input, ignore PVS
- 4: Auto PVS
- 5: Auto PVS after PVS
- Todo: clarify the differences between each
- Wake Radius (wakeradius) ([todo internal name (i)]) <float>
- Auto-wake if player is within this distance, in Hammer units.
- Wake Squad (wakesquad) ([todo internal name (i)]) <boolean>
- If yes, wake all of the NPCs squadmates if the NPC is woken.
- Ignore unseen enemies (ignoreunseenenemies) ([todo internal name (i)]) <choices>
- Prefer visible enemies, regardless of distance or relationship priority.
- Hint Group (hintgroup) ([todo internal name (i)]) <string>
- Hint groups are used by NPCs to restrict their hint-node searching to a subset of the map's hint nodes. Only hint nodes with matching hint group names will be considered by this NPC.
- Hint Limit Nav ([todo internal name (i)]) <boolean>
- If yes, limits NPC to using specified hint group for navigation requests, but does not limit local navigation.
- Enemy Filter (enemyfilter) ([todo internal name (i)]) <targetname>
- Filter by which to filter potential enemies.
- Physics Impact Damage Scale ([todo internal name (i)]) <float>
- Multiplier for damage amount when this NPC is hit by a physics object. With a value of 0 the NPC will take no damage from physics.
- Hull Type (HullType) ([todo internal name (i)]) <integer> (in all games since
) !FGD
- Physical size of the NPC. Affects navigation capabilities and the bounding box.
HUMAN_HULL
: HumanWIDE_HUMAN_HULL
: WideTINY_HULL
: TinyMEDIUM_HULL
: MediumLARGE_HULL
: Large

- Blood Color (BloodColor) ([todo internal name (i)]) <integer> (in all games since
) !FGD
- Blood color of the NPC when shot.
