Env citadel energy core: Difference between revisions
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[[ | {{lang|Env citadel energy core}} | ||
{{hl2 point|env_citadel_energy_core}} | {{distinguish|prop_coreball}} ''(The reactor core ball from Episode One)'' | ||
{{distinguish|prop_combine_ball}} ''(Citadel/AR2 energy balls)'' | |||
[[File:EnergyCore.jpg|thumb|right|300px|A Citadel Energy Core with Particles]] | |||
{{hl2 point|env_citadel_energy_core}} This is a simple particle effect not prominently displayed but frequently used in the [[Citadel]]. It's most common use is on weapon confiscation devices and ''some'' devices seen transporting energy balls. | |||
{{code class|CCitadelEnergyCore|citadel_effects.cpp}} | |||
==Flags== | |||
*1: No small particles | |||
*2: Start on | |||
== Keyvalues == | ==Keyvalues== | ||
{{KV|Scale|float|Scale of the effect. 1 is the default size, 2 is twice that, etc.}} | {{KV|Scale|float|Scale of the effect. 1 is the default size, 2 is twice that, etc.}} | ||
{{KV BaseEntity|base=1}} | |||
== | ==Inputs== | ||
{{IO|StartCharge|param=float|Start charging the core over specified number of seconds.}} | |||
{{IO|StartDischarge|Start discharging the core.}} | |||
{{IO|Stop|param=float|Makes particles fade away within a given number of seconds.}} | |||
{{I BaseEntity|base=1}} | |||
==Outputs== | |||
{{O BaseEntity}} | |||
== Outputs == | |||
{{O |
Revision as of 18:19, 6 September 2018
Not to be confused with prop_coreball.
(The reactor core ball from Episode One)
Not to be confused with prop_combine_ball.
(Citadel/AR2 energy balls)
Template:Hl2 point This is a simple particle effect not prominently displayed but frequently used in the Citadel. It's most common use is on weapon confiscation devices and some devices seen transporting energy balls.
Flags
- 1: No small particles
- 2: Start on
Keyvalues
- Scale ([todo internal name (i)]) <float>
- Scale of the effect. 1 is the default size, 2 is twice that, etc.
Inputs
- StartCharge <float >
- Start charging the core over specified number of seconds.
- StartDischarge
- Start discharging the core.
- Stop <float >
- Makes particles fade away within a given number of seconds.