Player speedmod: Difference between revisions
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Note:Using player_speedmod will always disable the flashlight. To enable the flashlight even as player_speedmod is active: right after firing the ModifySpeed input, fire an "EnableFlashlight" input to !player.
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{{base_point|player_speedmod}} | {{base_point|player_speedmod}} | ||
Speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier. | Speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier. | ||
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==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | {{KV Targetname}} | ||
==Inputs== | ==Inputs== | ||
{{IO|ModifySpeed|Modifies player speed by X amount.|param=float}} | {{IO|ModifySpeed|Modifies player speed by X amount.|param=float}} | ||
== | == Flags == | ||
{{fl|1|Suppress weapons}} | |||
{{fl|2|Suppress HUD}} | |||
{{fl|4|Suppress jump}} | |||
{{fl|8|Suppress duck}} | |||
{{fl|16|Suppress use}} | |||
{{fl|32|Suppress sprint}} | |||
{{fl|64|Suppress attack}} | |||
{{fl|128|Suppress zoom}} | |||
== See Also == | |||
* [[player]] | |||
[[Category:Entities]] | [[Category:Entities]] |
Revision as of 15:53, 25 October 2022
Speeds up or slows down player velocity over time (slow motion / fast forward.) To disable it, fire the input "ModifySpeed 1.0" to reset the speed multiplier.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
- ModifySpeed <float >
- Modifies player speed by X amount.
Flags
- Suppress weapons : [1]
- Suppress HUD : [2]
- Suppress jump : [4]
- Suppress duck : [8]
- Suppress use : [16]
- Suppress sprint : [32]
- Suppress attack : [64]
- Suppress zoom : [128]