Env starfield: Difference between revisions
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Note:This is not the entity used in the c5a1 outro in Half-Life; that is an intricate system of 42 func_trains.
Bug:Due to how the star trails are coded, their direction of travel will look inconsistent if the player looks around. [todo tested in ?]
Bug:If the player pauses the game, the number of star trails spawned will pile up over time, creating a sort of "burst" effect when unpaused. [todo tested in ?]
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[[File:Env starfield.jpg|thumb|300px|right]] | [[File:Env starfield.jpg|thumb|300px|right]] | ||
{{hl2 point|env_starfield}} | {{hl2 point|env_starfield}} This creates the starfield effect used in the {{ent|d1_trainstation_01}} intro for Half-Life 2. | ||
{{note|This is not the entity used in the {{ent|c5a1}} outro in Half-Life; ''that'' is an intricate system of 42 {{ent|func_train}}s.}} | |||
{{bug|Due to how the star trails are coded, their direction of travel will look inconsistent if the player looks around.}} | |||
{{bug|If the player pauses the game, the number of star trails spawned will pile up over time, creating a sort of "burst" effect when unpaused.}} | |||
{{ | |||
== | {{code class|CEnvStarfield|env_starfield.cpp}} | ||
{{ | |||
==Keyvalues== | |||
{{KV BaseEntity|base=1}} | |||
==Inputs== | |||
{{IO|TurnOn|Turn on}} | {{IO|TurnOn|Turn on}} | ||
{{IO|TurnOff|Turn off}} | {{IO|TurnOff|Turn off}} | ||
{{IO|SetDensity|Set the density of the starfield. It's a multiplier, so 1 is the default.| | {{IO|SetDensity|param=float|Set the density of the starfield. It's a multiplier, so 1 is the default.}} | ||
{{I BaseEntity|base=1|prel4d=1}} | |||
== Outputs == | ==Outputs== | ||
{{O | {{O BaseEntity}} | ||
==See also== | ==See also== | ||
* | *{{ent|script_intro}} | ||
Revision as of 17:19, 7 September 2018
Template:Hl2 point This creates the starfield effect used in the d1_trainstation_01 intro for Half-Life 2.



Keyvalues
Inputs
- TurnOn
- Turn on
- TurnOff
- Turn off
- SetDensity <float >
- Set the density of the starfield. It's a multiplier, so 1 is the default.