Generic Keyvalues, Inputs and Outputs/Outputs: Difference between revisions

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(Created page with "{{IO|OnUser1|to=OnUser4|These Outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see User Inputs and Ou...")
 
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<noinclude>This template is our holder for all [[inputs]] that are assigned through {{ent|CBaseEntity}}.
To add the <code>OnKilled</code> input, add ''<code>|l4d=1</code>'' between ''<code>{{O BaseEntity</code>'' and ''<code>}}</code>''. This output is in [[Left 4 Dead]] '''only''', no other games.
[[Category:Output Templates|BaseEntity]]
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</noinclude>
{{IO|OnUser1|to=OnUser4|These Outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}
{{IO|OnUser1|to=OnUser4|These Outputs each fire in response to the firing of the like-numbered <code>FireUser1</code> to <code>FireUser4</code> Input; see [[User Inputs and Outputs]].}}
{{IO|OnKilled|since=L4D|This Output fires when the entity is killed and removed from the game. {{l4d}} only.}}
{{#if:{{{l4d|}}}|{{IO|OnKilled|since=L4D|This Output fires when the entity is killed and removed from the game. {{l4d}} only.}}| }}<noinclude>{{IO|OnKilled|since=L4D|This Output fires when the entity is killed and removed from the game. {{l4d}} only.}}</noinclude>
 
<noinclude>[[Category:Output Templates|BaseEntity]]</noinclude>

Revision as of 23:16, 17 August 2018

This template is our holder for all inputs that are assigned through CBaseEntity.

To add the OnKilled input, add |l4d=1 between {{O BaseEntity and }}. This output is in Left 4 Dead only, no other games.



OnUser1 to OnUser4
These Outputs each fire in response to the firing of the like-numbered FireUser1 to FireUser4 Input; see User Inputs and Outputs.
OnKilled  (in all games since Left 4 Dead)
This Output fires when the entity is killed and removed from the game. Left 4 Dead only.