Func viscluster: Difference between revisions
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Note:This entity does not change the location of or number of leaves in a map. See Visibility optimization for how to do this.
Warning:The brush should not cross the surface of a water material or an areaportal. If it really does need to be used over water, bring the brush level with the surface of the water on one side, and then create a second, separate func_viscluster on the other side. Never allow a func_viscluster brush to cross a water plane, or very strange things happen.
Bug:A viscluster will appear to be merging leaves inside its volume together in Hammer's visleaf preview (Map > Load Portal File). While in-game visibility will behave as such, debug commands still show the leaves intact! [todo tested in ?]
(Please verify claims. Func_viscluster is not a very well-understood entity and the bullet points are intended to give a concrete list of facts to refer to when understanding its behavior. I can confirm in the Garry's Mod engine.) |
(Stop adding these wrong/redundant "facts". Half of these are wrong, and the other half are already written in the article. They also do not fit with Wiki standards. Please research on tutorials on how to use this entity, as I see you do not understand it.) |
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{{Base brush ep2|func_viscluster|internal=true}} It allows you to manually tell [[VVIS]] that the [[visleaf|leaves]] inside its volume can all see each other and should be treated as one unit. This is useful in large open areas where visibility calculations would otherwise take a very, ''very'' long time to complete. It should be textured with <code>tools\toolstrigger</code>. | {{Base brush ep2|func_viscluster|internal=true}} It allows you to manually tell [[VVIS]] that the [[visleaf|leaves]] inside its volume can all see each other and should be treated as one unit. This is useful in large open areas where visibility calculations would otherwise take a very, ''very'' long time to complete. It should be textured with <code>tools\toolstrigger</code>. | ||
{{intent}} | {{intent}} |
Revision as of 02:29, 6 July 2018
Template:Base brush ep2 It allows you to manually tell VVIS that the leaves inside its volume can all see each other and should be treated as one unit. This is useful in large open areas where visibility calculations would otherwise take a very, very long time to complete. It should be textured with tools\toolstrigger
.


