$ignorez: Difference between revisions
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Note:$ignorez can be used on any textures or models, which can be used to cheat by modifying the game files. This has been patched since 2011. Using the parameter under normal circumstances will now result in the engine ignoring it.
(Re-wrote the cheating part) |
(the parameter has not been usable under normal circumstances since 2011. source: https://wiki.teamfortress.com/wiki/May_18,_2011_Patch) |
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'''<code>$ignorez</code>''' (as in "ignore the Z axis") is a [[boolean]] setting that enables [[cheap]] [[sorting]]. It is mostly used for interface materials, which will always be in front of the 3D world, and skybox materials, which will always be behind. | '''<code>$ignorez</code>''' (as in "ignore the Z axis") is a [[boolean]] setting that enables [[cheap]] [[sorting]]. It is mostly used for interface materials, which will always be in front of the 3D world, and skybox materials, which will always be behind. | ||
{{note|$ignorez can be used on any textures or models, which can be used to cheat by modifying the game files. This has | {{note|$ignorez can be used on any textures or models, which can be used to cheat by modifying the game files. This has been [https://wiki.teamfortress.com/wiki/May_18,_2011_Patch patched] since 2011. Using the parameter under normal circumstances will now result in the engine ignoring it.}} | ||
[[Category:List of Shader Parameters|I]] | [[Category:List of Shader Parameters|I]] |
Revision as of 17:01, 1 August 2020
$ignorez
(as in "ignore the Z axis") is a boolean setting that enables cheap sorting. It is mostly used for interface materials, which will always be in front of the 3D world, and skybox materials, which will always be behind.
