Template:I TFObject: Difference between revisions
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(Undocumented inputs) |
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{{IO|Skin|Set the skin the object uses. Useful in conjunction with SetTeam.|param=integer}} | {{IO|Skin|Set the skin the object uses. Useful in conjunction with SetTeam.|param=integer}} | ||
{{IO|SetBuilder|Set the builder of the object to the activator.}} | {{IO|SetBuilder|Set the builder of the object to the activator.}} | ||
{{IO|Show| | {{IO|Show|Makes the building visible and re-enables it.}} | ||
{{IO|Hide|Makes the building invisible and disables it.}} | {{IO|Hide|Makes the building invisible and disables it.}} | ||
{{IO|Enable|Enable the object.}} | {{IO|Enable|Enable the object.}} |
Revision as of 15:10, 25 June 2018
TFObject:
- SetHealth <integer>
- Set the current AND maximum health. Will cause CRASH if set to 0. If object is upgraded health will scale according to new value.
- AddHealth <integer>
- Increase health. Will NOT surpass maximum. Will NOT kill if 0 health is reached using negative values.
- RemoveHealth <integer>
- Decrease health. Will kill if 0 health is reached.
- SetSolidToPlayer <boolean>
- Set the object to be solid or non-solid to players. 0 - non-solid, 1 - solid. !FGD
- SetTeam <integer>
- Set the team the object is allied to. Does NOT change skin.
- Skin <integer>
- Set the skin the object uses. Useful in conjunction with SetTeam.
- SetBuilder
- Set the builder of the object to the activator.
- Show
- Makes the building visible and re-enables it.
- Hide
- Makes the building invisible and disables it.
- Enable
- Enable the object.
- Disable
- Disable the object.