Template:KV TFObject: Difference between revisions
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Note:Values higher than 2 are accepted (need to be typed in with SmartEdit off), with the limit being 90. With higher levels, the objects gain more health/damage/recharge speed.
(Upgrade Level information) |
(Undocumented keyvalue) |
||
Line 8: | Line 8: | ||
:* 2 : Level 3 | :* 2 : Level 3 | ||
{{Note|Values higher than 2 are accepted (need to be typed in with SmartEdit off), with the limit being 90. With higher levels, the objects gain more health/damage/recharge speed.}} | {{Note|Values higher than 2 are accepted (need to be typed in with SmartEdit off), with the limit being 90. With higher levels, the objects gain more health/damage/recharge speed.}} | ||
{{KV|SolidToPlayer|choices|Object is solid or non-solid to players.}} {{Not in FGD}} | |||
:* 1 : Solid | |||
:* 0 : Non-solid | |||
}}<noinclude> | }}<noinclude> | ||
[[Category:Keyvalue Templates|TFObject]] | [[Category:Keyvalue Templates|TFObject]] | ||
</noinclude> | </noinclude> |
Revision as of 14:38, 25 June 2018
TFObject:
- Team ([todo internal name (i)]) <choices>
- Team
- 2 : Red
- 3 : Blue
- Starting Upgrade Level ([todo internal name (i)]) <choices>
- Object spawns in the selected level.
- 0 : Level 1
- 1 : Level 2
- 2 : Level 3
