Func tank: Difference between revisions
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Dr. Orange (talk | contribs) (→External Links: Changed name of section, added archive notice.) |
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==External Links== | ==External Links== | ||
*[http://web.archive.org/web/20080915061515/http://www.editlife.net/tutorial.php?tutid=42 editlife.net tutorial for player and npc turrets] {{archived|date=September 15, 2008}} | *[http://web.archive.org/web/20080915061515/http://www.editlife.net/tutorial.php?tutid=42 editlife.net tutorial for player and npc turrets] {{archived|date=September 15, 2008}} | ||
Revision as of 21:06, 25 August 2018
Template:Hl2 brush It simulates a gun turret that can aim and shoot things.
Keyvalues
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- Bullet type ([todo internal name (i)]) <choices>
- If you are mapping for HL2 and don't see this keyvalue, it's probably because you updated hammer for Episode 1. Simply add in a keyvalue named
bullet
with SmartEdit turned off. This keyvalue must be used with HL2. This is also the case for Portal 2.
Literal value Description 0 None 1 Pistol 2 SMG1 3 AR2 4 Laser
- Ammo type ([todo internal name (i)]) <choices>
- Ammo type. Cannot be used with HL2 or Portal 2 (see above).
Value Description None Pistol
Pistol SMG1
SMG1 AR2
AR2 CombineHeavyCannon
Combine Heavy Cannon
Flags
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- 8192 : Ignore range when making viewcone checks
- 256 : Aiming Assistance (Player Only)
Inputs
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Outputs
|
External Links
- editlife.net tutorial for player and npc turrets (Archived version retrieved on September 15, 2008)