Halloween zapper: Difference between revisions
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Confirm:can it actually be enabled and disabled?
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Kestrelguy (talk | contribs) (finally described what it does, just shy of 7 years later) |
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{{ | {{lang|Halloween zapper}} | ||
{{tf2 point|halloween_zapper}} When triggered, it plays a particle effect on players within an area. Despite the default FGD description of "Halloween Hell zapper," it does nothing on its own aside from playing the particle effect. | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV|Custom Touch Trigger|target_destination|The trigger that defines which players to zap.}} | |||
{{KV|Particle Effect|string|The particle effect to be played when fired.}} | |||
{{KV|Custom Touch Trigger| | {{KV|Zapper Type|choices| | ||
{{KV|Particle Effect|string|The particle effect to be played when | * 0: Zap on touch | ||
{{KV|Zapper Type|choices}} | * 1: Zap only on input}} | ||
{{KV BaseEntity|base=1}} | |||
==Inputs== | ==Inputs== | ||
{{ | {{IO|ZapTouching|Zap all touching players.}} | ||
{{I | {{I BaseEntity|base=1|noscroll=0}} | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
{{ | {{confirm|can it actually be enabled and disabled?}} | ||
==Outputs== | ==Outputs== | ||
{{O | {{O BaseEntity}} |
Revision as of 11:04, 7 October 2022


halloween_zapper
is a point entity available in Team Fortress 2. When triggered, it plays a particle effect on players within an area. Despite the default FGD description of "Halloween Hell zapper," it does nothing on its own aside from playing the particle effect.
Keyvalues
- Custom Touch Trigger ([todo internal name (i)]) <targetname>
- The trigger that defines which players to zap.
- Zapper Type ([todo internal name (i)]) <choices>
- 0: Zap on touch
- 1: Zap only on input
Inputs
- ZapTouching
- Zap all touching players.
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
