SFM/Command-line startup options: Difference between revisions
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* '''-rgb''' | * '''-rgb''' | ||
* '''-rgba''' | * '''-rgba''' | ||
* '''-sfm_autolayoff''' | * '''-sfm_autolayoff''' ''filePath'''''\'''''filename'' - requires filepath to work. | ||
* '''-sfm_guardband''' | * '''-sfm_guardband''' | ||
* '''-sfm_layoffframerange''' | * '''-sfm_layoffframerange''' | ||
* '''-sfm_layoffshotlist''' | * '''-sfm_layoffshotlist''' | ||
* '''-sfm_layoffshotrange''' | * '''-sfm_layoffshotrange''' | ||
* '''-sfm_loadsession''' | * '''-sfm_loadsession''' ''filePath'''''\'''''filename'' - requires filepath and extension | ||
* '''-sfm_moviesettings''' | * '''-sfm_moviesettings''' ''filePath'''''\'''''filename'' - requires filepath and extension | ||
* '''-sfm_noautosave''' - Disables autosaving. | * '''-sfm_noautosave''' - Disables autosaving. | ||
* '''-sfm_noload''' | * '''-sfm_noload''' | ||
* '''-sfm_rendersettings''' | * '''-sfm_rendersettings''' ''filePath'''''\'''''filename'' - requires filepath and extension | ||
* '''-sfm_resolution''' - Change the maximum resolution SFM can render. You can learn more about this launch option [[SFM/Rendering at 1080p|here]]. | * '''-sfm_resolution''' - Change the maximum resolution SFM can render. You can learn more about this launch option [[SFM/Rendering at 1080p|here]]. | ||
* '''-sfm_startup_script''' | * '''-sfm_startup_script''' |
Revision as of 16:56, 24 February 2023
You can launch the SFM directly from Steam, as you would any other game. If you like, when you launch the SFM, you can use certain command-line switches, such as for loading a specific session or for loading a file that specifies certain movie settings or render settings. To do this, in Steam, right-click Source Filmmaker, click Properties, click the SET LAUNCH OPTIONS button, and use one or more of the following command-line switches:
-sfm_loadsession filePath\sessionFile
-sfm_moviesettings filePath\movieSettingsFile
-sfm_rendersettings filePath\renderSettingsFile
where:
- filePath is the complete path of the file
- sessionFile is the complete name of the session file, including the extension
- movieSettingsFile is the complete name of the movie settings file, including the extension
- renderSettingsFile is the complete name of the render settings file, including the extension
Example:
-sfm_loadsession C:\Steam\steamapps\common\SourceFilmmaker\game\usermod\elements\sessions\Session2.dmx
You can also use these switches in a command prompt or in a desktop shortcut.
Raising shadow map resolution
-sfm_shadowmapres XXXX
The default is 2048, possible values are powers of two: 1024, 2048, 4096, 8192.
Miscellaneous
- -cmd
- -dev
- -fakemocap
- -game - Sets the "game mod" SFM uses. The default is usermod.
- -hushasserts
- -insecure - Disables VAC protection. (Not that SFM uses it, however...)
- -min
- -mocap - Makes some mocap features in SFM appear.
- -monitortexturesize - Size of RT_camera monitor textures. The default is 256.
- -noassert
- -nop4 - Disables Perforce in SFM.
- -noqtpickers
- -nostartwizard - SFM won't show the "New session"/"Open recent session" window when it starts.
- -nosteam - Launch SFM without Steam.
- -no3dviewport
- -particle_perf
- -qtresetsettings
- -qtstylesheet
- -qtvideo
- -reflectiontexturesize - Size of water reflection textures. The default is 1024.
- -rgb
- -rgba
- -sfm_autolayoff filePath\filename - requires filepath to work.
- -sfm_guardband
- -sfm_layoffframerange
- -sfm_layoffshotlist
- -sfm_layoffshotrange
- -sfm_loadsession filePath\filename - requires filepath and extension
- -sfm_moviesettings filePath\filename - requires filepath and extension
- -sfm_noautosave - Disables autosaving.
- -sfm_noload
- -sfm_rendersettings filePath\filename - requires filepath and extension
- -sfm_resolution - Change the maximum resolution SFM can render. You can learn more about this launch option here.
- -sfm_startup_script
- -sfmcomicmaker - Enables the unfinished comic-maker in SFM.
- -sfmscripting
- -sixense - Requires -mocap to be present to work.
- -tools
- -useqtport
- -usevgui - Allows SFM to use the "classic" engine window GUI.
- -vccon
- -vccon2
- -vguimessages