Env embers: Difference between revisions
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Note:The state of env_embers is changed by
(→Flags: added info requested in the TODO) |
(removed the {{PAGENAME}} only because that was an exceedingly dumb use of it) |
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[[Image: | [[Image:env_embers.jpg|thumb|250px|An example of embers in-game. The embers are difficult to see in the thumbnail.]] | ||
{{base_brush|env_embers}} It spawns fire embers within its volume. For some reason its state is changed in-game by [[+use|+using]] it, rather than with an input. | {{base_brush|env_embers}} It spawns fire embers within its volume. For some reason its state is changed in-game by [[+use|+using]] it, rather than with an input. |
Revision as of 00:04, 1 August 2018
Template:Base brush It spawns fire embers within its volume. For some reason its state is changed in-game by +using it, rather than with an input.
Keyvalues
- Ember type
<choices>
- The manner in which embers should appear and disappear.
- Normal
- Smooth Fade [Clarify]
- Pulled [Clarify]
- Density
<int>
- Number of particles spawned each second.
- Particle Lifetime
<int>
- Number of seconds each particle lasts for. Todo: Is any noise applied to this?
- Particle Speed
<int>
- Number of units moved by particles each second. Todo: As above.
- Ember Color ⇆#000000rgb(0,0,0)⇆
- Usually orange-ish!
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Parentname:
- Parent (parentname) <targetname>
- Specifies a movement parent. An entity will maintain its initial offset from its parent. An attachment point can be added to the end of the name, separated by a comma.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags

+use
ing it. (E key by default in most games)- Start On
- Toggle
Inputs
Parentname:
- SetParent <string >
- Move with this entity. See Entity Hierarchy (parenting).
- SetParentAttachment <string >
- Change this entity to attach to a specific attachment point on its parent. The entity will teleport so that the position of its root bone matches that of the attachment. Entities must be parented before being sent this input.
- SetParentAttachmentMaintainOffset <string >
- As above, but without teleporting. The entity retains its position relative to the attachment at the time of the input being received.
- ClearParent
- Removes this entity from the the movement hierarchy, leaving it free to move independently.