Env splash: Difference between revisions
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Dr. Orange (talk | contribs) m (Added correct template for requesting screenshot.) |
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{{ | {{lang|Env splash}} | ||
{{base point|env_splash}} | [[File:Env splash.png|300px|thumb|right]] | ||
{{base point|env_splash}} It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water. | |||
{{code class|CEnvSplash|effects.cpp}} | |||
== | ==Flags== | ||
*1: Automatically find water surface (place entity above water) - Make sure <code>%compilewater</code> is set! | |||
*2: Diminish with depth (diminished completely in 10 feet of water) | |||
== | ==Keyvalues== | ||
{{KV|Scale of the splash (scale)|float|Scale of the splash.}} | |||
{{KV BaseEntity}} | |||
== Inputs == | ==Inputs== | ||
{{IO|Splash|Create a splash effect.}} | {{IO|Splash|Create a splash effect.}} | ||
{{I | {{I BaseEntity}} | ||
== Outputs == | ==Outputs== | ||
{{O | {{O BaseEntity|l4d=1}} |
Revision as of 10:31, 2 October 2018


Template:Base point It creates a generic splash effect like the one seen when bullets fire into water, or when the player enters water.
Flags
- 1: Automatically find water surface (place entity above water) - Make sure
%compilewater
is set! - 2: Diminish with depth (diminished completely in 10 feet of water)
Keyvalues
Inputs
- Splash
- Create a splash effect.