List of EP2 Soundscapes: Difference between revisions

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Below is a list of [[soundscapes]] for use in [[Episode Two]].  
Below is a list of 83 [[soundscapes]] for use in [[Episode Two]].  


An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.  
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.  


== Outland 1 ==
== [[Outland | Outland 1]] ==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!Name
!Name
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|-
|-
|<code>ep2_forest.util_windgusts</code>
|<code>ep2_forest.util_windgusts</code>
|Gust-type winds, the type you would normally hear during a damaging thunderstorm.
|Powerfull occationally winds heard during a storm.
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|-
|-
|<code>ep2_forest.util_shoreline</code>
|<code>ep2_forest.util_shoreline</code>
|An on/off of waves lapping onto a shore. This soundscape should be used with others, as the sound cuts in and out.
|Small waves hitting shore.
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|-
|-
|<code>ep2_forest.util_small_river</code>
|<code>ep2_forest.util_small_river</code>
|Sound of a small river with medium-paced running water.
|Small river with medium-paced running water.
|align=center |0
|align=center |0
|River with running water.
|River with running water.
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|-
|-
|<code>ep2_forest.util_birds</code>
|<code>ep2_forest.util_birds</code>
|A short 2 second clip of multiple birds in what sounds like a large forest.
|Multiple birds chirping and singing in a forest envionment once in a while.
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|-
|-
|<code>ep2_forest.util_critters</code>
|<code>ep2_forest.util_critters</code>
|Random animal noises, most of which you would hear in the forest.
|Random occational animal sounds including insect buzzing, birds chirping and woodpeckers.
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|-
|-
|<code>ep2_forest.frogpond</code>
|<code>ep2_forest.frogpond</code>
|A wetlands compilation of birds, crickets, and other noises. The distant movement of water can be heard, almost like the shoreline soundscape above.
|Distant or quiet water crashing with a constant sound of frogs, distant birds and other critters.
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|-
|-
|<code>ep2_forest.small_river</code>
|<code>ep2_forest.small_river</code>
|A trickling river, with ambient sounds including birds and insects.
|Trickling river with ambient birds and critter sounds.
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|-
|-
|<code>ep2_forest.light_forest</code>
|<code>ep2_forest.light_forest</code>
|Sounds ranging from birds chattering, wind blowing, then a combination.
|Random sounds of birds, critters and wind gusts.
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|-
|-
|<code>ep2_traincrash.intro</code>
|<code>ep2_traincrash.intro</code>
|Steady flow of water, with some wind, and various creaking sound, similar to that of lots of metal being put under pressure.
|Plays at start, in wrecked train area. Constant flow of water, crumbling rocks, wind gusts and often metal stress and groans.
|align=center |0
|align=center |0
|Flowing and shoreline water sounds.
|Flowing and shoreline water sounds.
|-
|-
|<code>ep2_traincrash.vista_pre_bridgecrash</code>
|<code>ep2_traincrash.vista_pre_bridgecrash</code>
|Lots of wind blowing, with sounds that almost suggest a hurricane arriving. This soundscape appears when you see the citadel and portal above it.
|Plays at the sigh of the citadel. Critical citadel portal ambient with wind snippets and a lot of metal sounds.
|align=center |0
|align=center |0
|Citadel vortex, wind and thunder.
|Citadel vortex, wind and thunder.
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|-
|-
|<code>ep2_traincrash.vista_post_bridgecrash</code>
|<code>ep2_traincrash.vista_post_bridgecrash</code>
|Similar to the above, except without most of the ambient wind noises.
|Plays after the bridge falls apart. Similar to above but without the metal groans.
|align=center |0
|align=center |0
|Citadel vortex, wind and thunder.
|Citadel vortex, wind and thunder.
|-
|-
|<code>ep2_caves.util_flies</code>
|<code>ep2_caves.util_flies</code>
|Several sounds of single flies buzzing in and out.
|Buzzing flies.
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|-
|-
|<code>ep2_caves.util_dist_grubs</code>
|<code>ep2_caves.util_dist_grubs</code>
|Sparse sounds of odd, echoing noises. This does not sound like the Antlion grubs when you get near them, but this is good enough to set the scene for any cave entrance.
|Infrequent cave echoing antlion grub sounds.  
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|-
|<code>ep2_caves.util_dist_growls</code>
|<code>ep2_caves.util_dist_growls</code>
|Very infrequent, odd echoing noises.
|Not very often, echoing antlion and deep voiced crowls in the distant.
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|<code>ep2_caves.util_dist_rumbles</code>
|<code>ep2_caves.util_dist_rumbles</code>
|Only seems to play a short 1/2 second sound of small pebbles.
|Random infrequent small but also very big sounding distant rock rumbles.
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|-
|-
|<code>ep2_caves.util_tunnel</code>
|<code>ep2_caves.util_tunnel</code>
|Gives a better idea of what the Antlion grubs sound like at a distance. Also includes what sound like some dirt falling, and a faint sound of wind.
|Distant growls, antlion grubs and rock rumbling.
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|-
|-
|<code>ep2_caves.util_drips</code>
|<code>ep2_caves.util_drips</code>
|A variation of local dripping sounds and distant, echoing dripping sounds.
|Distant and up-close water dripping sounds.
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|-
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|<code>ep2_caves.main_cavern</code>
|<code>ep2_caves.main_cavern</code>
|Lets you visualize a wide open cave, with the deep sound of wind blowing trough it. Also includes a distant sound of something falling over, twice. By the way, if you have a 5.1 surround sound system nearby, plug it in now.
|Wide open wind holwing cave with antlion grubs, rock rumbles and random metal put under stress.  
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|<code>ep2_caves.dropoff</code>
|<code>ep2_caves.dropoff</code>
|Possibly a 300 foot dropoff as the name suggests, with various antlion grub and growling and rock crumbling sounds in the background.
|Similar to above with louder wind and no metal stress.
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|<code>ep2_caves.quiet_tunnel</code>
|<code>ep2_caves.quiet_tunnel</code>
|Very quiet and distant noises coming from various cave dwellers. I thought I also almost heard the sound of a quick breath nearby.
|Constant sounds of cave critters and occationally distant antlion grubs.  
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|<code>ep2_caves.cricket_tunnel</code>
|<code>ep2_caves.cricket_tunnel</code>
|Constant sound of crickets together with quiet distant grubs, growls and rock rumbles.
|Constant sound of crickets together with distant antlion grubs, growls and rock rumbles.
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|-
|-
|<code>ep2_caves.large_tunnel</code>
|<code>ep2_caves.large_tunnel</code>
|Lots of all-around distant animal sounds as if being in a very busy forest, created together with the echoing effect of a cave, with as well as random distant grubs, growls and rock rumbles.
|Constant sounds of cave echoing critter sounds and antlion grubs, growls plus rock rumbles.
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|-
|<code>ep2_caves.large_grub_cavern</code>
|<code>ep2_caves.large_grub_cavern</code>
|Lots of different animal sounds like above with up-close flies, distant grubs, crickets and rock rumbles.
|Similar to <code>ep2_caves.nests_tunnel</code> but also with flies.
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|-
|<code>ep2_caves.watery_cavern</code>
|<code>ep2_caves.watery_cavern</code>
|Windy underground watery cavern with a lot of water drips, distant grubs, growls and rock rumbles.
|Windy underground cave with dripping water, antlion grubs, growls and rock rumbles.
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|}
|}


== Outland 2 / White Forest ==
== Outland 2 and [[White Forest]] ==
{| class=standard-table | style="width:100%;"
{| class=standard-table | style="width:100%;"
!Name
!Name
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|-
|-
|<code>ep2_caves.quiet_tunnel_flies</code>
|<code>ep2_caves.quiet_tunnel_flies</code>
|Constant echoing animal sounds and the close-up sounds of flies.  
|Similar to <code>ep2_caves.quiet_tunnel</code> with buzzing flies.
|
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|-
|-
|<code>silo_garage_1</code>
|<code>silo_garage_1</code>
|Metal rattling and people coughing in a garage ambience.
|Garage ambience with metal rattles and people coughing.
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|-
|-
|<code>silo_indoor_upper_quiet_1</code>
|<code>silo_indoor_upper_quiet_1</code>
|Same as before, but in a room with a fluorescent light.
|Fluorescent light with rarer metal rattles / people coughing to above.
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|-
|-
|<code>silo_missle_upper_1</code>
|<code>silo_missle_upper_1</code>
|Same as before, but with water dripping.
|Fluorescent light tunnel ambience, coughing people and metal rattles with infrequent water dripping.
|align=center |0
|align=center |0
|Quiet metal rattling, water dripping and people coughing.
|Quiet metal rattling, water dripping and people coughing.

Revision as of 14:15, 31 March 2018

Below is a list of 83 soundscapes for use in Episode Two.

Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.

Outland 1

Name Description Position Number Position Description
ep2_forest.util_windgusts Powerfull occationally winds heard during a storm.
ep2_forest.util_shoreline Small waves hitting shore.
ep2_forest.util_small_river Small river with medium-paced running water. 0 River with running water.
1 River with running water.
ep2_forest.util_birds Multiple birds chirping and singing in a forest envionment once in a while.
ep2_forest.util_critters Random occational animal sounds including insect buzzing, birds chirping and woodpeckers.
ep2_forest.frogpond Distant or quiet water crashing with a constant sound of frogs, distant birds and other critters.
ep2_forest.small_river Trickling river with ambient birds and critter sounds.
ep2_forest.light_forest Random sounds of birds, critters and wind gusts.
ep2_traincrash.intro Plays at start, in wrecked train area. Constant flow of water, crumbling rocks, wind gusts and often metal stress and groans. 0 Flowing and shoreline water sounds.
ep2_traincrash.vista_pre_bridgecrash Plays at the sigh of the citadel. Critical citadel portal ambient with wind snippets and a lot of metal sounds. 0 Citadel vortex, wind and thunder.
1 Various metal stress and ship groans.
ep2_traincrash.vista_post_bridgecrash Plays after the bridge falls apart. Similar to above but without the metal groans. 0 Citadel vortex, wind and thunder.
ep2_caves.util_flies Buzzing flies.
ep2_caves.util_dist_grubs Infrequent cave echoing antlion grub sounds.
ep2_caves.util_dist_growls Not very often, echoing antlion and deep voiced crowls in the distant.
ep2_caves.util_dist_rumbles Random infrequent small but also very big sounding distant rock rumbles.
ep2_caves.util_tunnel Distant growls, antlion grubs and rock rumbling.
ep2_caves.util_drips Distant and up-close water dripping sounds.
ep2_caves.main_cavern Wide open wind holwing cave with antlion grubs, rock rumbles and random metal put under stress.
ep2_caves.dropoff Similar to above with louder wind and no metal stress.
ep2_caves.quiet_tunnel Constant sounds of cave critters and occationally distant antlion grubs.
ep2_caves.cricket_tunnel Constant sound of crickets together with distant antlion grubs, growls and rock rumbles.
ep2_caves.nests_tunnel Lots of animal sounds almost as if being in a very busy forest, with as well as random distant grubs, growls and rock rumbles.
ep2_caves.large_tunnel Constant sounds of cave echoing critter sounds and antlion grubs, growls plus rock rumbles.
ep2_caves.large_grub_cavern Similar to ep2_caves.nests_tunnel but also with flies.
ep2_caves.watery_cavern Windy underground cave with dripping water, antlion grubs, growls and rock rumbles.

Outland 2 and White Forest

Name Description Position Number Position Description
ep2_portalstorm_stage_1 Eerie sounds of the citadel portal with heavy wind and rubble.
ep2_portalstorm_stage_1_inside Inside a cave with wind snippets and the citadel portal heard outside.
ep2_mines.outside Birds and wind with the citadel being heard more silently. 0 Quiet citadel vortex, wind and thunder.
ep2_mines.woodbuilding Wood creaking and wind blowing.
ep2_mines.tunnel Inside a windy cave with rocks falling and wood creaking.
ep2_mines.tunnel_dropoff Windy cavern tunnel drop-off with falling rocks, wood creaking and occasionally the sound of distant antlion grubs. 0 Distant cave howl, growls, antlion grubs and rock rubbles.
ep2_mines.elevator_shaft Inside an elevator shaft with rocks falling, wood creaking and wind blowing.
ep2_mines.chamber Wind silently blowing.
ep2_mines.tunnel_nests Windy tunnel with distant grubs, growls, rock rumbles, wood creaks and a lot of echoing animal noises.
ep2_mines.tunnel_grubs Tunnel wind blowing, rock rumbling, wood creaks and constant echoing animal sounds.
ep2_caves.quiet_tunnel_flies Similar to ep2_caves.quiet_tunnel with buzzing flies.
ep2_caves.watery_cavern_grubs Dripping water, constant echoing animal and some antlions sounds.
ep2_caves.large_watery_cavern_grubs Large dripping watery cavern with constant distant cave echoing animal and antlion sounds.
ep2_caves.watery_cavern_grubs_dropoff Large dripping watery cavern with echoing sounds of antlion grubs, wind and distant growls. 0 Distant cave howl, wind, growls, antlion grubs and rock rubles.
ep2_caves.dropoff_grubs Same as above but without any dripping water. 0 Distant cave howl, wind, growls, antlion grubs and rock rubles.
ep2_factory.on_bridge Heavy wind like being high up in the open, metal stress and the citadel portal. 0 Quiet citadel vortex, wind and thunder.
ep2_factory.woodenroom Wind snippets and wood creaks.
ep2_factory.concreteroom Underground windy concrete hall.
ep2_factory.slimepit Unstable citadel portal, toxic slime, wind snippets and quiet metal. 0 Quiet citadel vortex, wind and thunder.
1 Burbling toxic slime sound
2 Burbling toxic slime sound
3 Burbling toxic slime sound
ep2_factory.vista Citadel portal, wind snippets and thunder. 0 Citadel vortex and thunder.
ep2_util.advisorpod Mechanical rumble and quiet steam.
ep2_farm.advisor_room Combine atmosphere, a combine terminal and citadel sounds. 0 Combine computer terminal.
ep2_farm.courtyard The sound of an adviser pod, wind gusts and forest birds. 0 Adviser pod; mechanical rumble and steam loop.
ep2_farm.barn Combine atmosphere, wood creaking and wind blowing.
ep2_farm.barn_crawlspace Same as above, just with a stronger combine atmosphere
ep2_util.hunters Various distant Hunter sounds and calls.
ep2_radiotower.courtyard_hunters Sounds of the citadel portal, heavy wind, birds and Hunters in the distant. 0 Citadel portal storm ambience.
ep2_radiotower.courtyard_no_hunters Almost the same as above but without any hunters. 0 Citadel portal storm ambience, vortex, wind and thunder.
ep2_radiotower.basement Fluorescent lighting / machinery and wood creaks.
ep2_radiotower.radioroom_power_on Combine control room environment with wood creaks.
ep2_radiotower.radioroom_power_off Very quiet with wood creaks and distant Hunter calls.
ep2_industrial.garage Kind of like the sound of an indoors laundry / industrial work place with fluorescent light.
ep2_industrial.courtyard_toxic Toxic burbling slime and wind gusts. 0 Burbling toxic slime sound
1 Burbling toxic slime sound
ep2_industrial.inside_turret_building Only the sound of the combine field is being played. 0 Combine field.
ep2_industrial.crane_arena Toxic burbling slime, toxic gas and wind ambience. 0 Burbling toxic slime sound
1 Burbling toxic slime sound
2 Burbling toxic slime sound
ep2_industrial.no_slime_crane_arena Quiet wind blowing.
ep2_industrial.traintracks_tunnel The sound of a quiet machine.
ep2_industrial.traintracks_chopper Outside open area with wind gusts, wind blowing and birds chirping once in a while.
ep2_industrial.traintracks_chopperarena Almost identical to above, just with the birds being a little louder.
ep2_util.rocket Constant steam sound together with occasionally gas igniting and metal groans.
ep2_silo.concretehall The sound of a quiet machine.
ep2_silo.techroom Room ambience and beeping lab equipment.
ep2_silo.concreteroom General concrete room ambience.
ep2_silo.silo_top Wind tunnel blowing, constant steam sounds, beeping machinery and sometimes gas igniting. 0 Wind and beeping lab equipment.
ep2_silo.silo_middle Wind tunnel blowing, constant steam sounds, metal groans and gas igniting from time to time. 0 Underground windy ambience.
ep2_silo.silo_bottom Echoing, windy tunnel with constant steam sounds, gas igniting and metal groans like above.
ep2_silobattle.halls Room ambience with random metal rattle sounds.
ep2_silobattle.waterroom Windy tunnel with dripping water and very quiet water sounds.
ep2_silobattle.silo_open Heavy tunnel wind and wind snippets.
ep2_silobattle.silo_shut The constant sound of being in an elevator shaft / closed underground concrete room.
p2_whiteforest.training An enclosed windy area open to the sky.
ep2_whiteforest.pre_battle Birds, critters and wind gusts.
ep2_whiteforest.battle Occasionally quiet wind gusts.
ep2_whiteforest.post_battle Identical to above.

Silo

Name Description Position Number Position Description
silo_garage_1 Garage ambience with metal rattles and people coughing.
silo_indoor_upper_quiet_1 Fluorescent light with rarer metal rattles / people coughing to above.
silo_missle_upper_1 Fluorescent light tunnel ambience, coughing people and metal rattles with infrequent water dripping. 0 Quiet metal rattling, water dripping and people coughing.
silo_missle_labroom_1 Lab ambience and other machines playing at random. 1 Very silent beeping lab equipment.